Library
154 browser games,
ready to play
154 playable browser games, all matched by the same one-sentence matcher on the home page. Filter, open one, play it in the page.

Radius Raid
Hold the centre of a neon arena while rings of enemies close in.

Operation Ironhold
A one-file first-person shooter set in a concrete bunker overrun by machines.

Tetris
The falling-block standard: rotate, stack, clear, repeat.

Star Battle
A vertical shooter with power-ups and a sky full of incoming fire.

Invaderz
Space Invaders where the swarm evolves a new strategy every generation.

Moon Rover
Drive a survey rover across a procedurally generated lunar surface.

2048
Slide numbered tiles, merge pairs, and chase the 2048 square.

Pac-Man
Corner the ghosts, clear the dots, and survive the last power pellet.

Astray
Roll a marble through a dark 3D brick maze and find the exit.

JavaScript Snake
A browser Snake with themes, speed modes and a local high score.

Quick Quiz
A ten-question JavaScript quiz with instant feedback and a local high-score board.

UNDERRUN
Reboot a darkened facility's systems while spiders and sentries hunt you.

HexGL
A futuristic anti-gravity racer running in the browser with WebGL.

Q1K3
A Quake-style FPS with two levels, three weapons and low-poly monsters.

Kart Royale
A browser kart racer with drift boosts, items and AI rivals on Sunset Bay Circuit.

Tower of Time
A tower defence game where rewinding time is the last line of defence.

Norman the Necromancer
Cast spells, raise skeletons and survive ten levels of angry villagers.

Classic Pool
Call a shot, aim with the mouse and clear the table against a friend or the AI.

Connect Four
Drop discs, block lines and beat the computer to four in a row.

JavaScript Metroidvania
Run, jump and slash through a hand-drawn pixel castle.

Jungle Trail
Walk a winding jungle trail into overgrown stone ruins and a waterfall.

Voidcall
Command a handful of survivors against an alien swarm in a 13 KB real-time strategy game.

Finger Dance
Tap the highlighted keys to play through 26 short, synthesized piano melodies.

The Legend of JS
Explore a small pixel kingdom, slash slimes and step into a dungeon.

Orbital Siege
Move through a cold starfield while your shots fire themselves, and an orbiting blade carves anything that gets close.

Red Masquerade
Walk a fogged hall where enemies chase in silence and piercing shots cut through the line behind the first.

Chrome Circuit
Cross black glass corridors with a companion drone firing beside you while crowds close from both sides.

Oakfall
Hold stone arches against a chase you cannot outshoot, timing bombs to break the press before it reaches you.

Tidebreaker
Swim through deep teal water where homing shots chase the swarm and your only job is to keep moving.

Blight Harvest
Steer through wheat gold rows as husks close in, an orbiting blade covering the angle your auto-fire leaves open.

Rooftop Riot
Cross concrete rooftops while chasers funnel in from the edges; the bomb waits for the moment the crowd packs tight.

Canopy Cull
Homing shots follow what leaf shadow hides, so you keep moving under dark canopy green and let the chase bunch up.

Sugar Storm
Move through falling sugar and let auto-fire thin the swarm while a drone circles overhead and shards raise your rate.

Overtime
Hold the floodlit turf by moving only, while piercing shots cut lines through the chasing pack and shards buy upgrades.

Ion Sprint
Jump and double jump through cold starfields as the orbital rings close in faster than your timing.

Hollow Run
Fog eats the ground ahead; slide under bars and double jump the spikes before the candle amber gives out.

Neon Deadline
Scanlines roll past acid lime circuitry while you slide and double jump toward a deadline you cannot slow.

Knight's Errand
Double jump crates and slide under bars while oak and bronze scroll past stone arches at a speed that will not wait.

Undertow Run
Slide and double jump through deep teal water where bioluminescent mint marks the line and the pace keeps rising.

Scarecrow Dash
Nudge through wheat-gold rows, double jump crates, and slide under bars as the field accelerates.

Rush Hour
Rooftop concrete scrolls faster; double jump clears crates, and a slide handles low bars under sodium orange light.

Vine Runner
Dark canopy scrolls by; double jump over spikes and slide under bars while firefly gold marks the pace.

Gumdrop Gallop
Pastel sugar pinks rush past as you double jump crates and slide beneath low bars for coin arcs.

Extra Yard
Floodlit turf speeds beneath you; double jump clears crates, slide under bars, chase amber scoreboard light.

Asteroid Break
Chase a speeding ball across cold starfields, catching the wide-paddle drop before your three lives burn out.

Cracked Mirror
Fog swallows the edges of the wall as you hold a candle-amber paddle steady against a ball that keeps getting faster.

Firewall Breaker
Slice through acid-lime circuitry on black glass while scanlines flicker and the ball ricochets faster with each cleared row.

Shieldwall
Hold the line under heavy stone arches, angling a bronze paddle so the ball cracks oak and parchment bricks apart.

Coral Cracker
Work a paddle through deep teal water, mint bioluminescence and coral accents, where the ball accelerates and every miss costs a life.

Egg Breaker
Keep the egg off the dirt with a wide paddle while the wall returns faster each clear.

Brick District
Sweep the paddle under a neon ball and clear window-grid bricks before the speed outruns your hand.

Seed Cracker
Knock seeds loose from the canopy wall and keep the ball moving as leaf shadows shift behind it.

Piñata Smash
Crack a pastel piñata wall with a ball and paddle; each cleared wall returns faster.

Backboard
Bounce the ball off the paddle to clear a wall of chalk-marked bricks before the rally gets too fast.

Orbit Worm
Steer a growing worm around a cold starfield, eating pickups to speed up before your own tail cuts the run short.

Gut Snake
Your worm keeps growing through fog and candlelight; the board's wrapped edges make every corner feel like a place to die.

Data Serpent
Trace acid-lime lines across black glass, collecting data pickups while your serpent's own trail becomes the wall that ends it.

Wyrm of Oak
A bronze wyrm coils through stone arches; each meal makes it quicker, and careless turns bring the head into its own body.

Eel Circuit
Guide an eel through deep teal water, eating glowing pickups to grow; each edge is both a shortcut and a risk.

Hay Snake
Steer a growing snake across a wheat-gold field where every fence line folds you back out the far side.

Subway Coil
Thread a snake through rooftop concrete and window grids, where the board's edges loop back instead of blocking you.

Python Path
Wrap around the canopy rather than stopping — this board has no walls, only your own lengthening body.

Licorice Loop
A pastel grid with no killing walls, where the only thing that can catch you is your own coiled tail.

Sideline Snake
Run the chalk lines of a floodlit turf grid, where the touchline throws you back into play instead of ending you.

Void Formation
Move along the bottom and fire upward while the neon grid descends, thins, and speeds up.

Graveyard Formation
Hold the lower edge as fog-lit ranks slide sideways, drop bombs, and descend lower with each wave.

Botnet Swarm
Track a scanlined grid that shifts sideways and descends, then fire upward before the acid-lime swarm reaches your row.

Siege Lines
Hold the bottom wall and fire up into a stepping grid of enemies that drops bombs as it thins.

Reef Formation
Move your craft across the seabed and fire upward as the reef grid descends faster with each cleared rank.

Crow Lines
Crow rows shuffle sideways over wheat gold; you hold the bottom line, firing up until the flock thins and speeds up.

Riot Lines
Rooftop concrete and sodium orange frame a formation that slides sideways and drops; keep firing upward before it reaches your line.

Hive Lines
Under dark canopy, insect rows drift sideways and lower; you fire upward from the floor as the swarm thins and quickens.

Gumdrop Formation
Pastel sugar rows slide across a mint sky; you shoot upward from the last line as the formation thins and quickens.

Defense Line
Floodlit turf beneath a chalked grid: hold your line, fire upward, and survive a formation that drops and speeds with every loss.

Hull Breach
Each tap lifts the craft against gravity; gates close in, and one contact ends the run.

Cellar Flap
Tap for lift, release to sink, and thread candle-lit gaps through fog where a single touch ends the run.

Packet Loss
Thread acid-lime gaps in black glass; every tap is an upward packet, and dropped input is not recoverable.

Dragon Gate
Bronze gates scroll past heavy stone arches; tap to climb, and thread each narrowing gap without touching the wall.

Air Bubble
Tap to push your bubble upward through deep teal gates; gravity keeps pulling, and one clipped coral edge ends it.

Barn Swallow
Tap to lift a craft through wheat-gold gaps, where gravity and one collision decide the run.

Gap Year
Guide a craft over rooftop gaps, tapping against gravity while sodium orange windows close in.

Firefly Gap
Thread a firefly-lit craft through dark canopy gaps, where each tap lifts and a single hit ends the run.

Sugar Glide
Tap a candy craft upward through pastel gaps, collecting coins where the opening is tight and the route is risky.

Field Goal Flyer
Fly a craft through floodlit turf gaps, tapping to hold height as the opening narrows and one hit ends the run.

Station Stack
Drop sliding blocks onto an orbital tower while wind pushes them off line; every near-perfect landing widens your margin.

Bone Tower
A candle-lit block sways in the wind above a bone tower; tap to drop before the drift costs you the edge.

Server Stack
Stack black-glass server blocks under scanlines while crosswind nudges each one; the tower stays square only if you correct early.

Keep Rising
Bronze-capped blocks slide above heavy stone arches and the wind leans them; one press sets each course.

Coral Spire
Currents push your block off the line above a coral spire; drop it square and keep the tower tall.

Haystack
Drop sliding blocks onto a growing stack while farm wind nudges them off line.

Skyscraper
Stack floors on a rooftop tower while winds at height push each block sideways.

Canopy Stack
Tap to drop blocks in a dark canopy where wind shifts each one before it lands.

Macaron Tower
A sugar-pink tower rises, and the breeze keeps moving the block you meant to land.

Podium Stack
Stack blocks under floodlights while stadium wind drags each one off the chalk line.

Star Swap
Swap neon tiles across an eight-by-eight starfield and stack chains before the sixty-second clock runs dry.

Crypt Match
Match bone-white and blood-red tiles through candlelit fog while a sixty-second clock measures how long you last.

Chip Match
Sixty seconds of acid-lime circuitry: swap adjacent tiles, clear lines, and let chains build the score.

Rune Match
Heavy stone arches, parchment tiles, and a sixty-second clock: clear lines of three and keep chains alive.

Pearl Match
Bioluminescent tiles shift through deep teal water; swap them, clear lines, and score before the clock empties.

Crop Match
Swap wheat and barn-red tiles across an 8x8 field while a sixty-second clock drains and every chain you build buys you score.

Metro Match
Sixty seconds on a rooftop grid: swap adjacent tiles, clear three or more, and keep the falling stack from stalling your combo.

Bloom Match
One minute on the canopy floor: swap tiles, clear lines, and let chained clears push the combo higher before time runs out.

Sugar Swap
Pastel tiles, sixty seconds, and a combo counter that rewards clearing fast rather than clearing carefully.

Medal Match
Under floodlights, a sixty-second board where consecutive clears stack a combo and a stalled board costs you the multiplier.

Clumsy Knight
Take a small knight up a tall tower of stone arches, one short climb where each landing counts.

Flipcat
Flip gravity to walk the ceiling and cross a fogged room to the bystanders, one flip from a fall.

Wobble Tower
Climb a candy game show tower whose platforms wobble under you, so timing matters more than height.

Waterboy
Climb one short ocean tower, shifting water to ice and steam to clear hazards before the route closes.

Tiny Orbit
Hold to rise, release to sink, and thread the orbital gates without clipping a ring.

Sky Canvas
Steer a glider through starlit lanes where one late release sends you into black glass.

Otter Run
Ride the current home, lifting over snags and settling into gaps before the bank closes in.

Beacon Ridge
Steer a one-input glide through stone arches, tapping to lift and releasing to fall as you light five beacons before dusk.

Freeze Frame
Move and time runs; stop and the room holds while you line up the next shot.

Hotel Haunt
Waves of enemies come out of the fog and you hold position, picking targets before they close.

Gate Gunner
Waves hit the gate and you hold it, shifting your aim as attackers change approach.

Red Light
Advance across a pastel candy floor and freeze on the red light, because moving at the wrong moment ends the run.

Chameleon
Move through leaf shadow, paint yourself to match the canopy, and slip past guardians before their cones find you.

Egg Thief
Cross open dust past the guardian's vision cone, lift a single egg, and outrun it on the way back.

Night Ninety-Nine
Count nights in a fogged forest, moving between candle amber pools while guardians sweep the dark.

Tiny Frontier
Cross five tiles of torchlit stone, slipping past guard sightlines to take the objective and get out.

Neon Mile
Thread a car through acid-lime traffic on black glass, where one collision ends the run.

Flip Truck
Hold a farm truck level across rutted gold fields, because tipping once finishes the drive.

Duck Circuit
Race a duck kart across deep teal water, trading clean drift lines for lap time.

Whiteout
Steer a downhill run through floodlit gates, holding your line while speed builds and one bad edge ends it.

Railbound
Lay track under a running train, choosing gates that add carriages while obstacles cut the line ahead.

Crowd Charge
Pick gates to swell a running crowd, dodge street obstacles, then hit the fort with whatever is left.

Camp Sprint
Run a jungle line against the camp, picking gates that grow your pack before the finish.

Sticky Sphere
Roll a sticky candy ball across pastel sugar, sticking to smaller sweets until the sweets bigger than you turn hostile.

Lawn Zen
Mow a farm lawn in clean passes; the tension is the last uncut strip and the turns that leave it.

City Sink
Guide a hole through concrete and glass, and the tension is whether your rim is wide enough before the next block arrives.

Tusk Tide
Grow a narwhal from small prey upward, where every tusk-first charge risks hitting something larger than you.

Timber!
Time each axe swing as the blade sweeps past the mark, because one early tap ends the run.

Stack Grill
A tray slides back and forth under each order item; tap on the line to stack it clean before the pile topples.

Salami Saw
The saw arm swings across the counter, and you tap only when the blade crosses the mark.

Dart Wheel
Tap as the dart crosses the spinning wheel and hold your combo before one late throw ends the run.

Block Fit
Drag blocks onto a sugar-pink grid and clear rows before the board runs out of room.

Candy Fold
Fold two candy tiles into a single piece while the board fills, so each merge has to earn its space.

Unscrew
Loosen bolts in the correct order; one wrong pick jams the plate and blocks everything after it.

Mosaic
Drag tesserae onto an oaken board and fit a broken medieval picture back together, one mismatched piece at a time.

Draw the Gap
Sketch the missing span of a rooftop scene, and a line drawn an inch off leaves the picture visibly wrong.

Cat Swarm
Move through rooftop alleys while your weapons fire on their own, and stay ahead of the incoming cat waves.

Crystal Keep
Set towers around the crystal and hold the arches as each wave arrives with more than the last.

Tiny Tide
Start small in deep teal water, eat what fits, and grow before something larger notices you.

Planet Smash
Ram smaller planets to add their mass to yours, then steer clear of the larger bodies that would swallow you whole.

Cabin Crash
Hold the brace as the tower comes down, then read the wreckage for the next run.

Harpoon
Line up the throw through deep teal water and let go before the target slips past.

Cargo Tide
Stack cargo against the swell and keep the load level until the boat reaches the dock.

Market Farm
Plant, harvest, and stock your stall before the queue of customers gives up and walks.

Rent Spin
Spin the city slots for relics, build your run, and pay rent before the choices compound against you.

Hollow Hill
Solve a fogged house room by room, using math answers to escape before the dark closes in.

Find the Feeling
Search pastel candy rooms for a hidden feeling; each miss leaves less room to check.

School Day
Manage a school day in short runs, choosing rooms and responses while small decisions stack into pressure.

Barangay Box
Trade punches under sodium light, where one read counter can end the bout before you recover.

Stick Warrior
Two stick fighters close the distance with short strikes, and the first clean combo usually settles it.
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