Red Masquerade
Walk a fogged hall where enemies chase in silence and piercing shots cut through the line behind the first.
About this build
Red Masquerade is a 2D horror arena shooter. Setting: fogged candlelit hall. Style: bone red gloom. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- horror arena shooter
- SETTING
- fogged candlelit hall
- STYLE
- bone red gloom
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
You move, aim handles itself, and kills feed shards into fire rate, multishot, damage or healing. Piercing shots turn a crowd into one straight line you can clear in a single pass, which changes how you bait a pack. Fog, blood red, bone white and candle amber hold the whole palette. Suits players who want slow pressure and readable enemy paths.
How to play
WASD / arrows or drag to move · auto-fire · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- move to dodge
- auto-aim fire
- line up piercing shots
- collect upgrade shards
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.