Compare
Three ways to get
a game you can keep
Most “best AI game maker” lists rank products they have never paid for. This page does the opposite: it records what three public pricing pages actually say, with a date and a link. No scores, no affiliate links, no guesses about features behind a login.
PRICING AND EXPORT TERMS CHECKED 15 NOV 2026
SWIPE THE TABLE →
| Question | Rosebud AI | Luddi | Tesana | This shelf |
|---|---|---|---|---|
| How it makes a game | Prompt-to-game generation inside a hosted editor. Each build or edit turn spends credits. | Text-to-game generation with credits. Playing games on Luddi is free; creating needs a paid plan. | Prompt-to-game creation with credits, plus hosting and a store where games can be sold. | Matches a sentence to games that are already built and playable. |
| Free tier | 10,000 credits a week on the Free plan, no card. Create, play, remix and share. | No free creation. The library is free to play, but making a game starts at $12 per month. | A free plan is referenced for personal, non-commercial use; the public pricing page does not list its limits. | Every build is free to play, with no account and no credits. |
| Export | Code download and a Windows build on Pro ($50) and above. Code tab from Indie Dev ($15). | HTML download on the Pro plan ($79). Lower tiers share games on luddi.ai only. | Full source code is included with paid plans according to the pricing FAQ. | A re-skinned zip from $29. One fixed price, no subscription. |
| Licence | Full commercial rights start at 10x Dev ($30). Rosebud takes no commission on your sales. | Not stated on the pricing page. Check the terms before selling a build. | Commercial rights are included on any paid plan. Tesana takes 30% of sales made through its store. | Upstream licence stays visible on every game page. Commercial use is sold per build. |
Why only three? These are the products whose pricing and export terms we could read in public on the review date. Products that hide pricing behind a login, or do not publish licence terms, are left out rather than described from memory.
The difference that matters
Generation is a range bet.
Matching is a certainty bet.
A generator can produce a game that did not exist before. That is the whole promise, and it is real. The cost is variance: the same brief can return a polished loop or a broken scene, and you usually find out after the credits are spent.
A shelf makes the opposite trade. The range is finite — currently 154 builds — but every result can be played before a cent changes hands. The match is a ranking problem, not a creation problem: it runs locally, returns in under a second, and never invents a game that is not there.
That makes the paid work different too. We do not sell credits or a monthly seat. An export is $29 for one build; a rebuild starts at $199; a custom build starts at $299. If you let the result join the public shelf, the rebuild is $100 cheaper.
If the brief needs a mechanic nobody has built, a generator is the right tool. If it needs a game you can inspect, license and ship this week, a fixed-price build is easier to defend.
Read the detail
Next
Play first. Then decide.
The fastest way to judge this approach is to type a sentence and see what comes back. If the closest build is wrong, the page says so instead of inventing confidence.