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Comparison

Checked 15 Nov 2026Public pricingNo affiliate links

Tesana, priced
without the fog

Tesana aims at creators who want a finished, sellable game rather than a toy. The pricing page talks in full builds, not prompts: 2,500 credits is roughly two to three games, and the paid plans include source code and commercial rights. The trade is a narrower monthly allowance and a store that keeps 30% of sales made inside it. For a small studio shipping one game, that can be a fair exchange.

MODEL

Prompt-to-game creation with credits, plus hosting and a store where games can be sold.

FREE TIER

A free plan is referenced for personal, non-commercial use; the public pricing page does not list its limits.

EXPORT

Full source code is included with paid plans according to the pricing FAQ.

LICENCE

Commercial rights are included on any paid plan. Tesana takes 30% of sales made through its store.

Plans on the page

What the pricing page lists

PlanPriceCreditsWhat changes
Pro$25 / mo2,500 / moAbout 2–3 full builds, 10 concurrent players
Higher tier$50 / mo5,250 / mo+5% credits, all Pro features
Higher tier$200 / mo22,000 / mo+10% credits, team features

Source: tesana.com/pricing, read 15 Nov 2026. Prices and terms change; verify before buying.

Where it is strong

  • Commercial rights are included on every paid plan, not held back for a top tier.
  • Source code is part of the paid product, which is rare among hosted generators.
  • The store gives a game a place to be sold without building a checkout.

What to check first

  • Credits are sized for a few full builds per month, not dozens of experiments.
  • Selling through Tesana carries a 30% platform cut.
  • Concurrent-player limits matter if the game is meant to be shared widely.

The other trade

No store, no seats, no source transfer

Tesana is the strongest fit of the three for a team that intends to sell a specific game and wants the source. The shelf is the opposite bet: play first, pay once, and keep the upstream licence visible instead of bundling rights into a subscription.

This is not a publishing platform. There is no storefront, no concurrent-player allowance and no account to maintain. What you buy is a single commercial use of a re-skinned build, delivered as a zip with the original notice intact. The upstream project keeps its licence, and that fact is printed on every game page.

For a studio that wants to own the codebase, that is a real limitation. For a brand, a teacher or a small team that needs a working game this week, it removes the parts of a subscription they would never use: seats, credits that expire, and a sales cut on the other side.

Questions

Tesana: the short answers

Does Tesana include commercial rights?

Yes. Its pricing FAQ says commercial rights are included on any paid plan, and games made on a paid plan stay commercially yours after cancellation.

How much does Tesana cost?

The listed Pro plan is $25 per month with 2,500 credits, with higher tiers at $50 and $200. Annual billing is advertised with a $60 saving on Pro.

Does Tesana take a cut of sales?

The pricing FAQ states a 30% cut on sales made through the Tesana platform. Games exported and sold elsewhere carry no cut.

Claims about Tesana are limited to what its public pricing page states. We do not describe features that require an account to inspect.