Voidcall
Command a handful of survivors against an alien swarm in a 13 KB real-time strategy game.
Desktop recommended — this build is played with a keyboard.
About this build
Voidcall is a 3D real-time strategy. Setting: alien forest. Style: low-poly. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- real-time strategy
- SETTING
- alien forest
- STYLE
- low-poly
- PLAYERS
- single player
- INPUT
- mouse + keyboard
- LICENCE
- MIT
Why it's on the shelf
A 13 KB real-time strategy game: select survivors, issue orders, hold off an alien swarm. It is here because it compresses a genre that usually needs a menu tree into a single readable screen.
How to play
Left click to select and command, WASD or arrows to pan, Space to cycle units. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- command a squad
- hold the line against waves
- issue move and attack orders
- protect the survivors
- select units
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This build is adapted from https://github.com/phoboslab/voidcall, made by Dominic Szablewski and released under the MIT licence. The licence text ships inside the build folder.
adapted from Dominic Szablewski (MIT)
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.