Hull Breach
Each tap lifts the craft against gravity; gates close in, and one contact ends the run.
About this build
Hull Breach is a 2D arcade. Setting: orbital ring corridor. Style: neon vector flat. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- arcade
- SETTING
- orbital ring corridor
- STYLE
- neon vector flat
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
On the shelf for its single impulse: gravity is constant, your correction is not. Gates scroll in with a shrinking gap, coins sit inside some of them, and the soft variant leaves a little more room before a collision counts. Cold starfields, cyan and coral neon keep the orbital rings readable at speed. Suits anyone who wants a short arcade loop with a clean fail state.
How to play
Space / click or tap to flap · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- tap to thrust
- thread shrinking gates
- collect gap coins
- pause with P
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.