Packet Loss
Thread acid-lime gaps in black glass; every tap is an upward packet, and dropped input is not recoverable.
About this build
Packet Loss is a 2D cyberpunk arcade. Setting: black glass server hall. Style: scanline neon. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- cyberpunk arcade
- SETTING
- black glass server hall
- STYLE
- scanline neon
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Scanlines, teal circuitry and acid lime keep the gate edges sharp against black glass, which matters once the gap narrows. Runs are short by design: fixed impulse, coins inside some gates, one collision and it is over. The soft variant simply asks less of you. Good for players who treat a high score as a bug report.
How to play
Space / click or tap to flap · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- tap to boost
- hold your line
- grab gap coins
- pause mid-run
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.