Tusk Tide
Grow a narwhal from small prey upward, where every tusk-first charge risks hitting something larger than you.
About this build
Tusk Tide is a 2D arcade grow-and-eat. Setting: deep teal water. Style: luminous flat vector. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- arcade grow-and-eat
- SETTING
- deep teal water
- STYLE
- luminous flat vector
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The loop is simple: swallow what fits, gain radius, watch the food chain flip. The narwhal twist is the tusk, a forward strike that spears prey you could not otherwise swallow, at the cost of committing to a line you cannot easily break. Deep teal water, bioluminescent mint and coral accents keep every size change readable. Built for players who like their growth curves with a bit of nerve.
How to play
WASD/arrows or drag to swim · tap to dash. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- swallow smaller creatures
- pierce with the tusk
- raise your radius
- avoid larger predators
- chase a high score
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.