Bloom Match
One minute on the canopy floor: swap tiles, clear lines, and let chained clears push the combo higher before time runs out.
About this build
Bloom Match is a 2D timed match-3. Setting: dark jungle canopy. Style: shadowed lush flat. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- timed match-3
- SETTING
- dark jungle canopy
- STYLE
- shadowed lush flat
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Dark canopy green and firefly gold, leaf shadows moving across the 8x8 board; each tile type reads by silhouette as much as colour. The loop is standard match-3, swap, clear, refill, with one twist: combos. A chained clear inside a single fall multiplies everything, so the last twenty seconds matter more than the first forty. Suits score-chasers who like a quick, quiet run.
How to play
Click or tap two adjacent tiles · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- swap adjacent tiles
- clear rows and columns
- build combo chains
- beat the sixty-second clock
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.