{
  "name": "AI Game Maker",
  "url": "https://aigamemaker.art/",
  "updated": "2026-11-15",
  "count": 154,
  "note": "Pre-built browser games matched locally to a brief. No runtime model. Each build keeps its upstream licence.",
  "games": [
    {
      "slug": "radius-raid",
      "title": "Radius Raid",
      "url": "https://aigamemaker.art/games/radius-raid/",
      "playable": "https://aigamemaker.art/builds/radius-raid/",
      "pitch": "Hold the centre of a neon arena while rings of enemies close in.",
      "note": "A 13 KB arena shooter with one idea and no filler: stay near the centre, keep moving, and let the upgrade drops decide your next ten seconds. It is on the shelf because the loop reads instantly at any skill level, and the neon vector look stays legible when the screen fills with enemies.",
      "dimension": "2D",
      "genre": "twin-stick shooter",
      "setting": "neon space arena",
      "mechanics": [
        "twin-stick aiming",
        "endless waves",
        "upgrade drops",
        "screen shake"
      ],
      "style": "neon vector arcade",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/jackrugile/radius-raid-js13k",
      "author": "Jack Rugile"
    },
    {
      "slug": "operation-ironhold",
      "title": "Operation Ironhold",
      "url": "https://aigamemaker.art/games/operation-ironhold/",
      "playable": "https://aigamemaker.art/builds/operation-ironhold/",
      "pitch": "A one-file first-person shooter set in a concrete bunker overrun by machines.",
      "note": "A complete first-person shooter delivered as one HTML file, with a bunker, wave enemies and a real gun loop. It is here as proof that a browser FPS does not need a download or an engine project; it ships a self-hosted copy of three.js r128, so play no longer depends on a third-party CDN.",
      "dimension": "3D",
      "genre": "first-person shooter",
      "setting": "military bunker",
      "mechanics": [
        "wave defence",
        "multiple weapons",
        "mouse look",
        "reload"
      ],
      "style": "gritty low-poly",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/StarKnightt/operation-ironhold",
      "author": "StarKnightt"
    },
    {
      "slug": "tetris",
      "title": "Tetris",
      "url": "https://aigamemaker.art/games/tetris/",
      "playable": "https://aigamemaker.art/builds/tetris/",
      "pitch": "The falling-block standard: rotate, stack, clear, repeat.",
      "note": "The reference falling-block game, kept because nothing on the shelf explains risk and reward faster. The build was re-skinned into the site's dark palette; the rules, scoring and tetromino logic are the upstream author's.",
      "dimension": "2D",
      "genre": "puzzle",
      "setting": "abstract well",
      "mechanics": [
        "line clears",
        "piece rotation",
        "speed ramp"
      ],
      "style": "clean arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/jakesgordon/javascript-tetris",
      "author": "Jake Gordon"
    },
    {
      "slug": "star-battle",
      "title": "Star Battle",
      "url": "https://aigamemaker.art/games/star-battle/",
      "playable": "https://aigamemaker.art/builds/star-battle/",
      "pitch": "A vertical shooter with power-ups and a sky full of incoming fire.",
      "note": "A vertical shooter with power-ups, a visible hitbox and enough incoming fire to make the first minute tense. The Chinese UI was translated for this shelf; the original game and art direction are unchanged.",
      "dimension": "2D",
      "genre": "shoot-em-up",
      "setting": "orbital space",
      "mechanics": [
        "power-ups",
        "wave patterns",
        "bosses"
      ],
      "style": "bright arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/gd4Ark/star-battle",
      "author": "gd4Ark"
    },
    {
      "slug": "invaderz",
      "title": "Invaderz",
      "url": "https://aigamemaker.art/games/invaderz/",
      "playable": "https://aigamemaker.art/builds/invaderz/",
      "pitch": "Space Invaders where the swarm evolves a new strategy every generation.",
      "note": "Space Invaders with a genetic twist: each generation adapts its formation. It earns a slot because the evolution is visible in play, not just in a README, and the arcade-cabinet framing makes the small canvas feel deliberate.",
      "dimension": "2D",
      "genre": "invader shooter",
      "setting": "space",
      "mechanics": [
        "genetic enemy AI",
        "cover destruction",
        "wave progression"
      ],
      "style": "pixel arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/victorqribeiro/invaderz",
      "author": "Victor Ribeiro"
    },
    {
      "slug": "moon-rover",
      "title": "Moon Rover",
      "url": "https://aigamemaker.art/games/moon-rover/",
      "playable": "https://aigamemaker.art/builds/moon-rover/",
      "pitch": "Drive a survey rover across a procedurally generated lunar surface.",
      "note": "A calm counterweight to the shooters: no timer, no enemies, just a rover, a generated lunar surface and a route to plan. Its textures and audio are generated at runtime, which keeps the whole build small.",
      "dimension": "3D",
      "genre": "exploration",
      "setting": "moon",
      "mechanics": [
        "procedural terrain",
        "instruments",
        "samples"
      ],
      "style": "scientific low-poly",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/winchxyz/moon-rover",
      "author": "winchxyz"
    },
    {
      "slug": "2048",
      "title": "2048",
      "url": "https://aigamemaker.art/games/2048/",
      "playable": "https://aigamemaker.art/builds/2048/",
      "pitch": "Slide numbered tiles, merge pairs, and chase the 2048 square.",
      "note": "The cleanest example of a one-mechanic game in the library. Slide, merge, regret. It is here because it works equally well with a keyboard or a swipe and needs no explanation beyond the first move.",
      "dimension": "2D",
      "genre": "number puzzle",
      "setting": "grid",
      "mechanics": [
        "slide and merge",
        "board lock detection",
        "score"
      ],
      "style": "minimal",
      "players": "single player",
      "input": "keyboard or swipe",
      "licence": "MIT",
      "source": "https://github.com/gabrielecirulli/2048",
      "author": "Gabriele Cirulli"
    },
    {
      "slug": "pacman",
      "title": "Pac-Man",
      "url": "https://aigamemaker.art/games/pacman/",
      "playable": "https://aigamemaker.art/builds/pacman/",
      "pitch": "Corner the ghosts, clear the dots, and survive the last power pellet.",
      "note": "A compact maze chase with the original tension intact: the last pellet turns hunter into hunted. The shelf wrapper strips the original personal-site chrome and leaves the canvas, controls and game.",
      "dimension": "2D",
      "genre": "maze chase",
      "setting": "arcade maze",
      "mechanics": [
        "grid movement",
        "ghost AI states",
        "power pellets"
      ],
      "style": "pixel arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/mumuy/pacman",
      "author": "Haole Zheng"
    },
    {
      "slug": "astray",
      "title": "Astray",
      "url": "https://aigamemaker.art/games/astray/",
      "playable": "https://aigamemaker.art/builds/astray/",
      "pitch": "Roll a marble through a dark 3D brick maze and find the exit.",
      "note": "A WebGL ball-in-a-maze where the maze is the point. The dark brick corridors and rolling physics still hold up, and the build shows how much atmosphere a handful of textures can carry.",
      "dimension": "3D",
      "genre": "maze game",
      "setting": "dark brick maze",
      "mechanics": [
        "rolling ball physics",
        "maze navigation",
        "level progression"
      ],
      "style": "moody 3D",
      "players": "single player",
      "input": "keyboard",
      "licence": "Unlicense",
      "source": "https://github.com/wwwtyro/Astray",
      "author": "wwwtyro"
    },
    {
      "slug": "snake",
      "title": "JavaScript Snake",
      "url": "https://aigamemaker.art/games/snake/",
      "playable": "https://aigamemaker.art/builds/snake/",
      "pitch": "A browser Snake with themes, speed modes and a local high score.",
      "note": "A small, readable Snake with themes, speed modes and a local high score. It is not the flashiest build on the shelf, but it is the one most people can finish a round of on a phone.",
      "dimension": "2D",
      "genre": "snake",
      "setting": "grid",
      "mechanics": [
        "food collection",
        "growing tail",
        "speed modes",
        "high score"
      ],
      "style": "pixel arcade",
      "players": "single player",
      "input": "keyboard or on-screen pad",
      "licence": "MIT",
      "source": "https://github.com/patorjk/JavaScript-Snake",
      "author": "Patrick Gillespie"
    },
    {
      "slug": "quiz-app",
      "title": "Quick Quiz",
      "url": "https://aigamemaker.art/games/quiz-app/",
      "playable": "https://aigamemaker.art/builds/quiz-app/",
      "pitch": "A ten-question JavaScript quiz with instant feedback and a local high-score board.",
      "note": "Ten JavaScript questions with instant feedback and a local score table. It is here as the learning example: short, replayable, and honest about what it measures.",
      "dimension": "2D",
      "genre": "trivia",
      "setting": "quiz screen",
      "mechanics": [
        "multiple-choice questions",
        "score tracking",
        "local high scores"
      ],
      "style": "clean web",
      "players": "single player",
      "input": "mouse or tap",
      "licence": "MIT",
      "source": "https://github.com/jamesqquick/Build-A-Quiz-App-With-HTML-CSS-and-JavaScript",
      "author": "James Q Quick"
    },
    {
      "slug": "underrun",
      "title": "UNDERRUN",
      "url": "https://aigamemaker.art/games/underrun/",
      "playable": "https://aigamemaker.art/builds/underrun/",
      "pitch": "Reboot a darkened facility's systems while spiders and sentries hunt you.",
      "note": "A 13 KB top-down shooter with a facility to reboot and enemies that punish standing still. The whole game fits in a few files, which makes it a useful reference for how far a tight loop can travel.",
      "dimension": "2D",
      "genre": "twin-stick shooter",
      "setting": "underground facility",
      "mechanics": [
        "twin-stick shooting",
        "system reboot objectives",
        "enemy combat",
        "darkness"
      ],
      "style": "dark pixel art",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/phoboslab/underrun",
      "author": "Dominic Szablewski"
    },
    {
      "slug": "hexgl",
      "title": "HexGL",
      "url": "https://aigamemaker.art/games/hexgl/",
      "playable": "https://aigamemaker.art/builds/hexgl/",
      "pitch": "A futuristic anti-gravity racer running in the browser with WebGL.",
      "note": "A 2013 WebGL racer that still communicates speed through camera, colour and track design. It needs a click to start and asks more of the GPU than the rest of the shelf, but it is the cleanest anti-gravity racing reference we have.",
      "dimension": "3D",
      "genre": "anti-gravity racing",
      "setting": "sci-fi race track",
      "mechanics": [
        "lap racing",
        "airbrakes",
        "drifting",
        "speed management"
      ],
      "style": "sleek sci-fi",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/BKcore/HexGL",
      "author": "Thibaut Despoulain"
    },
    {
      "slug": "q1k3",
      "title": "Q1K3",
      "url": "https://aigamemaker.art/games/q1k3/",
      "playable": "https://aigamemaker.art/builds/q1k3/",
      "pitch": "A Quake-style FPS with two levels, three weapons and low-poly monsters.",
      "note": "A single-file Quake-style shooter with two levels, three weapons and baked lighting. It is here because the level design, not the asset count, does the work; its models were packed locally for this shelf.",
      "dimension": "3D",
      "genre": "first-person shooter",
      "setting": "industrial facility",
      "mechanics": [
        "mouse look",
        "weapon switching",
        "monster combat",
        "level progression"
      ],
      "style": "retro low-poly",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/phoboslab/q1k3",
      "author": "Dominic Szablewski"
    },
    {
      "slug": "kart-royale",
      "title": "Kart Royale",
      "url": "https://aigamemaker.art/games/kart-royale/",
      "playable": "https://aigamemaker.art/builds/kart-royale/",
      "pitch": "A browser kart racer with drift boosts, items and AI rivals on Sunset Bay Circuit.",
      "note": "The strongest 3D showcase on the shelf: a golden-hour circuit, drift boosts, items and AI rivals. All of it is procedural, which is why it holds up without a large asset pipeline.",
      "dimension": "3D",
      "genre": "kart racing",
      "setting": "Sunset Bay Circuit",
      "mechanics": [
        "lap racing",
        "drift boosting",
        "item pickups",
        "AI rivals"
      ],
      "style": "procedural 3D",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/ryancampbell/kart-royale",
      "author": "Ryan Campbell"
    },
    {
      "slug": "tower-of-time",
      "title": "Tower of Time",
      "url": "https://aigamemaker.art/games/tower-of-time/",
      "playable": "https://aigamemaker.art/builds/tower-of-time/",
      "pitch": "A tower defence game where rewinding time is the last line of defence.",
      "note": "A tower defence game built around one unusual verb: rewind. The pixel space-station setting and short waves make the mechanic legible, and the build is a good example of a jam-scale strategy game with a real ending.",
      "dimension": "2D",
      "genre": "tower defense",
      "setting": "space station",
      "mechanics": [
        "tower building",
        "wave defense",
        "energy management",
        "time rewind"
      ],
      "style": "pixel art",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/maciej-trebacz/tower-of-time-game",
      "author": "Maciej Trębacz"
    },
    {
      "slug": "norman-the-necromancer",
      "title": "Norman the Necromancer",
      "url": "https://aigamemaker.art/games/norman-the-necromancer/",
      "playable": "https://aigamemaker.art/builds/norman-the-necromancer/",
      "pitch": "Cast spells, raise skeletons and survive ten levels of angry villagers.",
      "note": "A wave-defence game about raising skeletons, buying upgrades and surviving villagers. It is on the shelf because the fantasy and the systems point the same way: every spell you cast also feeds the next wave.",
      "dimension": "2D",
      "genre": "action",
      "setting": "medieval village",
      "mechanics": [
        "spell casting",
        "skeleton resurrection",
        "wave survival",
        "shop upgrades"
      ],
      "style": "monochrome pixel art",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "Unlicense",
      "source": "https://github.com/danprince/norman-the-necromancer",
      "author": "Dan Prince"
    },
    {
      "slug": "classic-pool",
      "title": "Classic Pool",
      "url": "https://aigamemaker.art/games/classic-pool/",
      "playable": "https://aigamemaker.art/builds/classic-pool/",
      "pitch": "Call a shot, aim with the mouse and clear the table against a friend or the AI.",
      "note": "A mouse-driven pool table with an AI opponent and local two-player. It is the shelf's sports entry and a reminder that a clean physics loop and a readable table are enough; no 3D engine required.",
      "dimension": "2D",
      "genre": "sports",
      "setting": "pool hall",
      "mechanics": [
        "aiming",
        "shot power",
        "physics",
        "ai opponent"
      ],
      "style": "clean 2D",
      "players": "single player or local two-player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/henshmi/Classic-Pool-Game",
      "author": "Chen Shmilovich"
    },
    {
      "slug": "connect-four",
      "title": "Connect Four",
      "url": "https://aigamemaker.art/games/connect-four/",
      "playable": "https://aigamemaker.art/builds/connect-four/",
      "pitch": "Drop discs, block lines and beat the computer to four in a row.",
      "note": "A small board game with a competent AI and a clear win condition. The shelf version is light-skinned to match the site; the rules and opponent logic are upstream.",
      "dimension": "2D",
      "genre": "board strategy",
      "setting": "tabletop",
      "mechanics": [
        "turn based",
        "line building",
        "ai opponent"
      ],
      "style": "clean 2D",
      "players": "single player",
      "input": "mouse or tap",
      "licence": "MIT",
      "source": "https://github.com/kenrick95/c4",
      "author": "Kenrick"
    },
    {
      "slug": "javascript-metroidvania",
      "title": "JavaScript Metroidvania",
      "url": "https://aigamemaker.art/games/javascript-metroidvania/",
      "playable": "https://aigamemaker.art/builds/javascript-metroidvania/",
      "pitch": "Run, jump and slash through a hand-drawn pixel castle.",
      "note": "A compact pixel-art metroidvania built with Kaboom: run, double jump, slash, and open a castle one room at a time. It fills the platformer gap and shows how far a small JavaScript engine can carry a genre.",
      "dimension": "2D",
      "genre": "metroidvania platformer",
      "setting": "haunted castle",
      "mechanics": [
        "jumping",
        "double jump",
        "combat",
        "exploration",
        "health"
      ],
      "style": "pixel art",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/JSLegendDev/JavaScript-Metroidvania",
      "author": "JSLegend"
    },
    {
      "slug": "jungle-trail",
      "title": "Jungle Trail",
      "url": "https://aigamemaker.art/games/jungle-trail/",
      "playable": "https://aigamemaker.art/builds/jungle-trail/",
      "pitch": "Walk a winding jungle trail into overgrown stone ruins and a waterfall.",
      "note": "A first-person walk through a procedural jungle with no combat and no HUD. It earns its slot on atmosphere alone: instanced foliage, light shafts and a waterfall, all generated without external art.",
      "dimension": "3D",
      "genre": "first-person exploration",
      "setting": "jungle ruins",
      "mechanics": [
        "first-person walking",
        "sprint",
        "jump",
        "teleport points"
      ],
      "style": "procedural realism",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/StarKnightt/jungle-trail",
      "author": "StarKnightt"
    },
    {
      "slug": "voidcall",
      "title": "Voidcall",
      "url": "https://aigamemaker.art/games/voidcall/",
      "playable": "https://aigamemaker.art/builds/voidcall/",
      "pitch": "Command a handful of survivors against an alien swarm in a 13 KB real-time strategy game.",
      "note": "A 13 KB real-time strategy game: select survivors, issue orders, hold off an alien swarm. It is here because it compresses a genre that usually needs a menu tree into a single readable screen.",
      "dimension": "3D",
      "genre": "real-time strategy",
      "setting": "alien forest",
      "mechanics": [
        "command a squad",
        "hold the line against waves",
        "issue move and attack orders",
        "protect the survivors",
        "select units"
      ],
      "style": "low-poly",
      "players": "single player",
      "input": "mouse + keyboard",
      "licence": "MIT",
      "source": "https://github.com/phoboslab/voidcall",
      "author": "Dominic Szablewski"
    },
    {
      "slug": "finger-dancer",
      "title": "Finger Dance",
      "url": "https://aigamemaker.art/games/finger-dancer/",
      "playable": "https://aigamemaker.art/builds/finger-dancer/",
      "pitch": "Tap the highlighted keys to play through 26 short, synthesized piano melodies.",
      "note": "A rhythm game played on seven keys, with 26 short piano pieces and a practice-first structure. It is the shelf's touch-friendly music entry and the only build that teaches a scale before asking for speed.",
      "dimension": "2D",
      "genre": "rhythm",
      "setting": "abstract practice room",
      "mechanics": [
        "nine-key layout",
        "key patterns",
        "synthesized scales",
        "level select"
      ],
      "style": "flat minimal",
      "players": "single player",
      "input": "keyboard or touch",
      "licence": "MIT",
      "source": "https://github.com/faithleysath/FingerDancer",
      "author": "faithleysath"
    },
    {
      "slug": "zelda-like",
      "title": "The Legend of JS",
      "url": "https://aigamemaker.art/games/zelda-like/",
      "playable": "https://aigamemaker.art/builds/zelda-like/",
      "pitch": "Explore a small pixel kingdom, slash slimes and step into a dungeon.",
      "note": "A top-down pixel adventure with hearts, slimes and a dungeon, built in Kaboom. It fills the adventure/RPG gap and is a good example of a small world that still rewards exploration.",
      "dimension": "2D",
      "genre": "top-down action adventure",
      "setting": "pixel kingdom",
      "mechanics": [
        "sword combat",
        "top-down exploration",
        "heart health",
        "dungeon"
      ],
      "style": "16-bit pixel art",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/JSLegendDev/Zelda-like-Kaboomjs",
      "author": "JSLegendDev"
    },
    {
      "slug": "orbital-siege",
      "title": "Orbital Siege",
      "url": "https://aigamemaker.art/games/orbital-siege/",
      "playable": "https://aigamemaker.art/builds/orbital-siege/",
      "pitch": "Move through a cold starfield while your shots fire themselves, and an orbiting blade carves anything that gets close.",
      "note": "Only movement is yours; fire is automatic, and kills drop shards that raise fire rate, multishot, damage or heal. The orbit blade keeps a turning perimeter, so every step decides what touches you. Cyan and coral neon edge the starfield, orbital rings mark the arena floor. Upgrades stack toward volume of fire or raw damage. Suits players who treat positioning as the puzzle.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "cold neon starfield",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "collect upgrade shards",
        "spin an orbiting blade"
      ],
      "style": "cyan coral minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "red-masquerade",
      "title": "Red Masquerade",
      "url": "https://aigamemaker.art/games/red-masquerade/",
      "playable": "https://aigamemaker.art/builds/red-masquerade/",
      "pitch": "Walk a fogged hall where enemies chase in silence and piercing shots cut through the line behind the first.",
      "note": "You move, aim handles itself, and kills feed shards into fire rate, multishot, damage or healing. Piercing shots turn a crowd into one straight line you can clear in a single pass, which changes how you bait a pack. Fog, blood red, bone white and candle amber hold the whole palette. Suits players who want slow pressure and readable enemy paths.",
      "dimension": "2D",
      "genre": "horror arena shooter",
      "setting": "fogged candlelit hall",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "line up piercing shots",
        "collect upgrade shards"
      ],
      "style": "bone red gloom",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "chrome-circuit",
      "title": "Chrome Circuit",
      "url": "https://aigamemaker.art/games/chrome-circuit/",
      "playable": "https://aigamemaker.art/builds/chrome-circuit/",
      "pitch": "Cross black glass corridors with a companion drone firing beside you while crowds close from both sides.",
      "note": "Movement is the only input; auto-fire and shard upgrades handle the rest. The drone adds a second firing angle you steer by walking, which rewards deliberate lines through a pack. Two guns mean two arcs to cover at once. Acid lime and teal circuitry sit over scanlined black glass. Suits players who like managing space with a small escort.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "scanlined black glass grid",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "steer the drone by walking",
        "collect upgrade shards"
      ],
      "style": "acid lime circuitry",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "oakfall",
      "title": "Oakfall",
      "url": "https://aigamemaker.art/games/oakfall/",
      "playable": "https://aigamemaker.art/builds/oakfall/",
      "pitch": "Hold stone arches against a chase you cannot outshoot, timing bombs to break the press before it reaches you.",
      "note": "You steer, the weapon fires itself, and dropped shards raise fire rate, multishot, damage or restore health. The special is a bomb on a timer, so the tension is when to spend it rather than where to aim. Oak, parchment and bronze hold the frame under heavy stone arches. Suits players who want crowd control decisions over reflex dodging.",
      "dimension": "2D",
      "genre": "medieval arena shooter",
      "setting": "heavy stone arches",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "time the bomb",
        "collect upgrade shards"
      ],
      "style": "oak parchment bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tidebreaker",
      "title": "Tidebreaker",
      "url": "https://aigamemaker.art/games/tidebreaker/",
      "playable": "https://aigamemaker.art/builds/tidebreaker/",
      "pitch": "Swim through deep teal water where homing shots chase the swarm and your only job is to keep moving.",
      "note": "Auto-fire covers the aiming; kills release shards that raise fire rate, multishot, damage or health. Homing shots forgive a bad angle but not a bad position, so the arena stays the problem. Deep teal water, bioluminescent mint and coral accents mark enemies against the dark. Nothing here asks you to aim, only to keep a route open.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "deep teal reef",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "let homing shots track",
        "collect upgrade shards"
      ],
      "style": "bioluminescent underwater",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "blight-harvest",
      "title": "Blight Harvest",
      "url": "https://aigamemaker.art/games/blight-harvest/",
      "playable": "https://aigamemaker.art/builds/blight-harvest/",
      "pitch": "Steer through wheat gold rows as husks close in, an orbiting blade covering the angle your auto-fire leaves open.",
      "note": "The loop is movement only: auto-fire picks the target, shards from kills buy fire rate, multishot, damage or healing, and the crowd thickens. The orbit blade is the twist, a rotating cut that rewards standing near the crush instead of kiting away. Wheat gold, barn red and dusk green dust carry the farm palette. Suits players who read a crowd better than they aim.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "wheat fields at dusk",
      "mechanics": [
        "steer with WASD or arrows",
        "auto-fire at the nearest enemy",
        "collect kill shards",
        "buy fire rate or healing",
        "orbit blade special"
      ],
      "style": "wheat gold, dust",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rooftop-riot",
      "title": "Rooftop Riot",
      "url": "https://aigamemaker.art/games/rooftop-riot/",
      "playable": "https://aigamemaker.art/builds/rooftop-riot/",
      "pitch": "Cross concrete rooftops while chasers funnel in from the edges; the bomb waits for the moment the crowd packs tight.",
      "note": "Movement is the whole input. Auto-fire handles aim, kill shards go into fire rate, multishot, damage or healing, and the chase narrows toward you. The bomb is the twist: a single stored blast, worth everything when bodies bunch and nothing when they spread. Sodium orange lamps, steel blue shade and lit window grids set the arena. For players who like banking one decision.",
      "dimension": "2D",
      "genre": "survivor arena shooter",
      "setting": "city rooftops",
      "mechanics": [
        "move only, auto-fire handles aim",
        "collect kill shards",
        "upgrade damage or fire rate",
        "save the bomb for tight crowds"
      ],
      "style": "sodium orange, steel blue",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "canopy-cull",
      "title": "Canopy Cull",
      "url": "https://aigamemaker.art/games/canopy-cull/",
      "playable": "https://aigamemaker.art/builds/canopy-cull/",
      "pitch": "Homing shots follow what leaf shadow hides, so you keep moving under dark canopy green and let the chase bunch up.",
      "note": "Movement is the entire input; kills feed shards into fire rate, multishot, damage or healing while enemies press through the undergrowth. Homing shots are the twist, finishing off what the canopy hides, and the upgrade curve turns that edge into a thick stream. Dark green, firefly gold and leaf shadow carry the look. For players who correct aim with position.",
      "dimension": "2D",
      "genre": "auto-aim arena shooter",
      "setting": "dark jungle canopy",
      "mechanics": [
        "steer with WASD or arrows",
        "fire homing shots",
        "collect kill shards",
        "stack multishot and damage"
      ],
      "style": "dark green, firefly gold",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sugar-storm",
      "title": "Sugar Storm",
      "url": "https://aigamemaker.art/games/sugar-storm/",
      "playable": "https://aigamemaker.art/builds/sugar-storm/",
      "pitch": "Move through falling sugar and let auto-fire thin the swarm while a drone circles overhead and shards raise your rate.",
      "note": "On the shelf for a loop that stays readable: you only steer, enemies come to you, and every kill drops a shard that tilts fire rate, multishot, damage or healing. The drone is the twist, an orbiting gun that keeps working while you dodge. Pastel pinks, mint and caramel turn the arena into something sweet rather than grim. Suits players who want a short, low-friction run.",
      "dimension": "2D",
      "genre": "arena survivor shooter",
      "setting": "pastel candy arena",
      "mechanics": [
        "steer to dodge",
        "auto-aim fire",
        "collect kill shards",
        "stack fire rate and multishot",
        "deploy orbiting drone"
      ],
      "style": "soft neon pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "overtime",
      "title": "Overtime",
      "url": "https://aigamemaker.art/games/overtime/",
      "playable": "https://aigamemaker.art/builds/overtime/",
      "pitch": "Hold the floodlit turf by moving only, while piercing shots cut lines through the chasing pack and shards buy upgrades.",
      "note": "The shelf pick for a cleaner sort of swarm: no aiming, just footwork under chalk lines and scoreboard amber. Kills drop shards that raise fire rate, multishot, damage or heal you. Piercing shots are the twist, so tight clusters punish themselves. Team orange against floodlit green changes the mood from dread to a long scrimmage. Good for players who want pressure without horror.",
      "dimension": "2D",
      "genre": "arena survivor shooter",
      "setting": "floodlit turf field",
      "mechanics": [
        "move to evade",
        "automatic shooting",
        "collect upgrade shards",
        "pierce through clustered enemies",
        "pause to regroup"
      ],
      "style": "chalk and floodlight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "ion-sprint",
      "title": "Ion Sprint",
      "url": "https://aigamemaker.art/games/ion-sprint/",
      "playable": "https://aigamemaker.art/builds/ion-sprint/",
      "pitch": "Jump and double jump through cold starfields as the orbital rings close in faster than your timing.",
      "note": "A one-lane runner where the world accelerates on a fixed curve and every obstacle is a timing question you answer twice: once on the jump, once on the second tap. Coral crates and cyan spikes read clearly against black sky and ring light, so a failure is yours rather than the screen's. Suits players who like short runs and clean restarts.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "orbital starfield",
      "mechanics": [
        "nudge left and right",
        "double jump crates",
        "slide under low bars",
        "survive rising speed"
      ],
      "style": "cold cyan neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hollow-run",
      "title": "Hollow Run",
      "url": "https://aigamemaker.art/games/hollow-run/",
      "playable": "https://aigamemaker.art/builds/hollow-run/",
      "pitch": "Fog eats the ground ahead; slide under bars and double jump the spikes before the candle amber gives out.",
      "note": "The loop is simple: speed climbs, obstacles cycle through crates, spikes and low bars, and all the reach you have is a nudge and a double jump. Blood red against bone white keeps every silhouette legible through the fog, which is where the tension lives. Timing carries the whole game, and the second tap is often the difference. For players who prefer dread to jump scares.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "fogged candlelit ruin",
      "mechanics": [
        "nudge through fog",
        "double jump spikes",
        "slide under bars",
        "outrun the speed curve"
      ],
      "style": "blood red fog",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "neon-deadline",
      "title": "Neon Deadline",
      "url": "https://aigamemaker.art/games/neon-deadline/",
      "playable": "https://aigamemaker.art/builds/neon-deadline/",
      "pitch": "Scanlines roll past acid lime circuitry while you slide and double jump toward a deadline you cannot slow.",
      "note": "An endless runner built on three moves and a speed floor that keeps climbing. The double jump is what separates a clean line through a bar sequence from a crash into a crate. Black glass, teal circuitry and scanlines make the obstacles read like hardware rather than scenery. Suits players who want tight, repeatable runs in a bright palette.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "black glass sprawl",
      "mechanics": [
        "nudge between lanes",
        "double jump crates",
        "slide under bars",
        "hold a clean line"
      ],
      "style": "acid lime scanlines",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "knight-s-errand",
      "title": "Knight's Errand",
      "url": "https://aigamemaker.art/games/knight-s-errand/",
      "playable": "https://aigamemaker.art/builds/knight-s-errand/",
      "pitch": "Double jump crates and slide under bars while oak and bronze scroll past stone arches at a speed that will not wait.",
      "note": "No story, no quest: a straight line of crates, spikes and low bars under parchment light. The double jump is the only forgiveness the runner offers, and it is enough to clear a crate stack if you commit early. Bronze and oak keep the palette warm, so obstacles stand out from the arches behind them. For players who want a plain, honest runner.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "stone arch corridor",
      "mechanics": [
        "nudge left and right",
        "double jump crates",
        "slide under low bars",
        "keep pace with the speed"
      ],
      "style": "oak and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "undertow-run",
      "title": "Undertow Run",
      "url": "https://aigamemaker.art/games/undertow-run/",
      "playable": "https://aigamemaker.art/builds/undertow-run/",
      "pitch": "Slide and double jump through deep teal water where bioluminescent mint marks the line and the pace keeps rising.",
      "note": "Deep water changes the read: mint glow marks obstacles early and coral accents break up the background, so nothing hides. The loop stays three moves; the double jump buys the extra beat you need over spikes and crates, and the slide handles the low bars. Speed is the only difficulty dial and it turns one way. Suits players who want atmosphere without losing clarity.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "deep teal reef",
      "mechanics": [
        "nudge left and right",
        "double jump spike fields",
        "slide under bars",
        "stay ahead of the current"
      ],
      "style": "bioluminescent mint glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "scarecrow-dash",
      "title": "Scarecrow Dash",
      "url": "https://aigamemaker.art/games/scarecrow-dash/",
      "playable": "https://aigamemaker.art/builds/scarecrow-dash/",
      "pitch": "Nudge through wheat-gold rows, double jump crates, and slide under bars as the field accelerates.",
      "note": "Scarecrow Dash keeps the runner loop tight: steer left or right, double jump over crates and spikes, slide under low bars. The twist is the double jump, which turns a missed crate into a recoverable beat. Farm colors carry the world—wheat gold, barn red, dusk green—without changing the rules. It suits players who want quick, readable runs on a keyboard.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "wheat field at dusk",
      "mechanics": [
        "nudge left and right",
        "double jump",
        "slide under bars",
        "collect coins",
        "avoid crates and spikes"
      ],
      "style": "farm flat palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rush-hour",
      "title": "Rush Hour",
      "url": "https://aigamemaker.art/games/rush-hour/",
      "playable": "https://aigamemaker.art/builds/rush-hour/",
      "pitch": "Rooftop concrete scrolls faster; double jump clears crates, and a slide handles low bars under sodium orange light.",
      "note": "Rush Hour uses the same readable runner loop—steer, double jump, slide—but the city palette does the work: rooftop concrete, steel blue shadows, sodium orange glows, window grids. The double jump is the recovery move, letting you correct a mistimed crate. Coins arc overhead to pull your line. It suits players who like short keyboard runs with a clear skyline.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "rooftop city at dusk",
      "mechanics": [
        "steer left and right",
        "double jump crates",
        "slide under bars",
        "collect floating coins",
        "pace the speed-up"
      ],
      "style": "neon city grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "vine-runner",
      "title": "Vine Runner",
      "url": "https://aigamemaker.art/games/vine-runner/",
      "playable": "https://aigamemaker.art/builds/vine-runner/",
      "pitch": "Dark canopy scrolls by; double jump over spikes and slide under bars while firefly gold marks the pace.",
      "note": "Vine Runner keeps the loop lean: shift left or right, double jump over spikes, slide under low bars, let the jungle speed climb. The double jump is the one twist, giving you a second chance mid-air over crates. Visually it leans into leaf shadows, dark canopy green, and firefly gold, so obstacles read against the murk. It suits players who want a fast keyboard runner with a darker palette.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "dark jungle canopy",
      "mechanics": [
        "shift left and right",
        "double jump",
        "slide under bars",
        "collect coin arcs",
        "avoid spikes and crates"
      ],
      "style": "leaf-shadow palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gumdrop-gallop",
      "title": "Gumdrop Gallop",
      "url": "https://aigamemaker.art/games/gumdrop-gallop/",
      "playable": "https://aigamemaker.art/builds/gumdrop-gallop/",
      "pitch": "Pastel sugar pinks rush past as you double jump crates and slide beneath low bars for coin arcs.",
      "note": "Gumdrop Gallop wraps the runner loop in candy colors: sugar pinks, mint, caramel, sprinkles, with coins arcing ahead. The double jump is the twist—press jump again to clear a crate you read late. Speed rises, so slides under low bars need earlier timing. It suits players who want a bright keyboard runner that stays readable at speed.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "pastel candy lane",
      "mechanics": [
        "nudge left and right",
        "double jump",
        "slide under bars",
        "collect coin arcs",
        "handle rising speed"
      ],
      "style": "sugar pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "extra-yard",
      "title": "Extra Yard",
      "url": "https://aigamemaker.art/games/extra-yard/",
      "playable": "https://aigamemaker.art/builds/extra-yard/",
      "pitch": "Floodlit turf speeds beneath you; double jump clears crates, slide under bars, chase amber scoreboard light.",
      "note": "Extra Yard puts the runner loop on floodlit turf: chalk lines, team orange, steel-blue shadows, and an amber scoreboard glow. The double jump is the one change, giving you a second air press to fix a late crate read. The world speeds up, so low bars come faster and coin arcs pull your route. It suits players who want a clean keyboard runner with a sports surface.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "floodlit sports turf",
      "mechanics": [
        "nudge left and right",
        "double jump crates",
        "slide under low bars",
        "collect coin arcs",
        "match rising speed"
      ],
      "style": "scoreboard amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "asteroid-break",
      "title": "Asteroid Break",
      "url": "https://aigamemaker.art/games/asteroid-break/",
      "playable": "https://aigamemaker.art/builds/asteroid-break/",
      "pitch": "Chase a speeding ball across cold starfields, catching the wide-paddle drop before your three lives burn out.",
      "note": "Cold starfields and orbital rings sit behind every wall, and the ball accelerates rally by rally, so the wide paddle drop is the breather you plan around. Clearing the grid starts a faster level. Three lives, Space to launch, P to pause. Suits players who want a short arcade run with a visible, honest difficulty ramp.",
      "dimension": "2D",
      "genre": "arcade breakout",
      "setting": "cold orbital starfield",
      "mechanics": [
        "steer paddle under the ball",
        "catch wide-paddle drops",
        "break one- and two-hit bricks",
        "clear the wall for a faster level"
      ],
      "style": "cyan coral neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cracked-mirror",
      "title": "Cracked Mirror",
      "url": "https://aigamemaker.art/games/cracked-mirror/",
      "playable": "https://aigamemaker.art/builds/cracked-mirror/",
      "pitch": "Fog swallows the edges of the wall as you hold a candle-amber paddle steady against a ball that keeps getting faster.",
      "note": "Bone white and blood red bricks sit in fog, lit by candle amber, so the wall reads before you hit it. The wide paddle buys room but never stops the ball speeding up. Bricks need one or two hits; three lives, pause whenever the fog gets thick. Suits players who like a dim, slow-burning arcade break with teeth.",
      "dimension": "2D",
      "genre": "horror breakout",
      "setting": "fog-bound candlelit hall",
      "mechanics": [
        "hold the paddle steady",
        "catch wide-paddle drops",
        "time hits on two-hit bricks",
        "pause when the fog thickens"
      ],
      "style": "dim gothic amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "firewall-breaker",
      "title": "Firewall Breaker",
      "url": "https://aigamemaker.art/games/firewall-breaker/",
      "playable": "https://aigamemaker.art/builds/firewall-breaker/",
      "pitch": "Slice through acid-lime circuitry on black glass while scanlines flicker and the ball ricochets faster with each cleared row.",
      "note": "Acid lime bricks sit on black glass with teal circuitry underneath and scanlines over everything. The wide paddle widens your reach across a grid that speeds up with each clear, and three lives go fast once the ball starts skipping. Mouse or arrows, Space to launch, P to pause. Suits players who want a sharp, cold arcade session.",
      "dimension": "2D",
      "genre": "cyberpunk arcade",
      "setting": "neon circuit grid",
      "mechanics": [
        "track the ball with the paddle",
        "collect wide-paddle drops",
        "clear rows to raise speed",
        "spend three lives carefully"
      ],
      "style": "lime scanline minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "shieldwall",
      "title": "Shieldwall",
      "url": "https://aigamemaker.art/games/shieldwall/",
      "playable": "https://aigamemaker.art/builds/shieldwall/",
      "pitch": "Hold the line under heavy stone arches, angling a bronze paddle so the ball cracks oak and parchment bricks apart.",
      "note": "Heavy stone arches and bronze trim frame a wall of oak and parchment bricks. The wide paddle is the twist worth chasing, because it covers the gaps the faster ball opens up. One or two hits per brick, three lives, P to pause mid-rally. Suits players who want a plain, sturdy breakout with a warm palette.",
      "dimension": "2D",
      "genre": "medieval breakout",
      "setting": "stone arch keep",
      "mechanics": [
        "angle the paddle off walls",
        "grab wide-paddle drops",
        "chip two-hit bricks twice",
        "survive on three lives"
      ],
      "style": "bronze oak parchment",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "coral-cracker",
      "title": "Coral Cracker",
      "url": "https://aigamemaker.art/games/coral-cracker/",
      "playable": "https://aigamemaker.art/builds/coral-cracker/",
      "pitch": "Work a paddle through deep teal water, mint bioluminescence and coral accents, where the ball accelerates and every miss costs a life.",
      "note": "Deep teal water, mint bioluminescence and coral accents colour the bricks; the ball sets their deadline. Wide paddle drops are the only relief, and the wall comes back faster after each clear. Three lives, mouse or arrows, Space to launch, P to pause. Suits players after a calm-looking arcade loop that still bites at the edges.",
      "dimension": "2D",
      "genre": "ocean arcade",
      "setting": "deep coral reef",
      "mechanics": [
        "sweep the paddle through the wall",
        "take wide-paddle drops",
        "clear the reef for a faster level",
        "protect three lives"
      ],
      "style": "teal mint glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "egg-breaker",
      "title": "Egg Breaker",
      "url": "https://aigamemaker.art/games/egg-breaker/",
      "playable": "https://aigamemaker.art/builds/egg-breaker/",
      "pitch": "Keep the egg off the dirt with a wide paddle while the wall returns faster each clear.",
      "note": "A wall of seed crates and grain bricks, one or two hits apiece, three lives, and a ball that gains speed with every return. The wide paddle drop is the one that matters: it buys a flatter angle and makes the last bricks reachable. Wheat gold and barn red sit against dusk green. Suits short sessions and players who want forgiveness built in.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "barnyard at dusk",
      "mechanics": [
        "bounce the ball",
        "catch powerups",
        "widen the paddle",
        "clear the wall",
        "hold three lives"
      ],
      "style": "warm dusty flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "brick-district",
      "title": "Brick District",
      "url": "https://aigamemaker.art/games/brick-district/",
      "playable": "https://aigamemaker.art/builds/brick-district/",
      "pitch": "Sweep the paddle under a neon ball and clear window-grid bricks before the speed outruns your hand.",
      "note": "Steel-blue window grids and concrete rooftops make each hit read as a lit pane going dark, with sodium orange on the ball and the paddle edge. Powerups fall from broken bricks, and the wide paddle is the practical one, stretching your reach on the corners where drops land. Three lives, a faster wall each clear. For players who like a clean line to track.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "rooftop window grids",
      "mechanics": [
        "steer the paddle",
        "break window bricks",
        "collect drops",
        "survive three lives",
        "clear faster levels"
      ],
      "style": "sodium-lit concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "seed-cracker",
      "title": "Seed Cracker",
      "url": "https://aigamemaker.art/games/seed-cracker/",
      "playable": "https://aigamemaker.art/builds/seed-cracker/",
      "pitch": "Knock seeds loose from the canopy wall and keep the ball moving as leaf shadows shift behind it.",
      "note": "Firefly gold on dark canopy green, with leaf shadows laid over the play field so the ball reads as a small bright thing in low light. Bricks crack in one or two hits; powerups fall, and the wide paddle is the one you want when the ball drops low into a corner. Three lives, a faster level after each clear. For players who like reading a busy screen.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "dark jungle canopy",
      "mechanics": [
        "bounce the ball",
        "crack seed bricks",
        "catch falling powerups",
        "widen the paddle",
        "clear faster walls"
      ],
      "style": "low-light leafy",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "pinata-smash",
      "title": "Piñata Smash",
      "url": "https://aigamemaker.art/games/pinata-smash/",
      "playable": "https://aigamemaker.art/builds/pinata-smash/",
      "pitch": "Crack a pastel piñata wall with a ball and paddle; each cleared wall returns faster.",
      "note": "Sugar pinks, mint and caramel hold the bricks together; sprinkles scatter when a hit lands. The wide paddle drop is the forgiving one, and on a wall of two-hit bricks you will notice the difference. Three lives, and the ball accelerates with every return, so the tension is timing rather than aim. Built for players who want a sweet-looking screen with an unkind speed curve.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "candy piñata wall",
      "mechanics": [
        "bounce the ball",
        "smash sugar bricks",
        "grab powerups",
        "widen the paddle",
        "keep three lives"
      ],
      "style": "pastel sugar gloss",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "backboard",
      "title": "Backboard",
      "url": "https://aigamemaker.art/games/backboard/",
      "playable": "https://aigamemaker.art/builds/backboard/",
      "pitch": "Bounce the ball off the paddle to clear a wall of chalk-marked bricks before the rally gets too fast.",
      "note": "Floodlit turf and chalk lines sit behind the wall, team orange on the paddle, scoreboard amber counting lives. It plays the standard loop: one or two hits per brick, powerups falling, a faster wall after each clear. The wide paddle is the substitution you want when the ball starts skimming the floor. For players who like a scoreboard ticking over them while they work.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "floodlit turf court",
      "mechanics": [
        "steer the paddle",
        "break chalk bricks",
        "collect powerups",
        "widen the paddle",
        "chase a high score"
      ],
      "style": "chalk and floodlight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "orbit-worm",
      "title": "Orbit Worm",
      "url": "https://aigamemaker.art/games/orbit-worm/",
      "playable": "https://aigamemaker.art/builds/orbit-worm/",
      "pitch": "Steer a growing worm around a cold starfield, eating pickups to speed up before your own tail cuts the run short.",
      "note": "On the shelf for its steady escalation: every few pickups the worm moves faster across an 8x15 board of cyan and coral neon. Edges wrap, so the left wall delivers you to the right, and that loop is where mistakes happen, mostly against your own body. Orbital rings and starfields do the visual work. Suits short sessions and players who like pressure building quietly.",
      "dimension": "2D",
      "genre": "arcade snake",
      "setting": "orbital ring starfield",
      "mechanics": [
        "eat to grow",
        "wrap around edges",
        "speed up per pickup",
        "pause anytime"
      ],
      "style": "neon wireframe minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gut-snake",
      "title": "Gut Snake",
      "url": "https://aigamemaker.art/games/gut-snake/",
      "playable": "https://aigamemaker.art/builds/gut-snake/",
      "pitch": "Your worm keeps growing through fog and candlelight; the board's wrapped edges make every corner feel like a place to die.",
      "note": "Built around one twist: the edges wrap, so leaving the top brings you back at the bottom mid-turn and you must re-read the board fast. Fog, blood red and bone white carry the look. The loop is plain — eat, grow, speed up — and the pressure is entirely your own lengthening body. For players who want a familiar rule set with a colder mood.",
      "dimension": "2D",
      "genre": "horror arcade",
      "setting": "fogged stone chamber",
      "mechanics": [
        "eat and lengthen",
        "wrap across borders",
        "accelerate over time",
        "pause on demand"
      ],
      "style": "candlelit gothic fog",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "data-serpent",
      "title": "Data Serpent",
      "url": "https://aigamemaker.art/games/data-serpent/",
      "playable": "https://aigamemaker.art/builds/data-serpent/",
      "pitch": "Trace acid-lime lines across black glass, collecting data pickups while your serpent's own trail becomes the wall that ends it.",
      "note": "Scanlines, teal circuitry and lime glow sit on top of a plain 8x15 grid. Speed climbs every few pickups; the wrap rule means the serpent exits one edge and re-enters the opposite one, which changes how you plan turns. No story, no upgrades, just the eat-grow-repeat loop tightening. Best for players who like fast restarts and clean, readable screens.",
      "dimension": "2D",
      "genre": "grid arcade",
      "setting": "black glass server grid",
      "mechanics": [
        "collect data pickups",
        "wrap at screen edges",
        "build speed each pickup",
        "restart instantly"
      ],
      "style": "scanline neon chrome",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "wyrm-of-oak",
      "title": "Wyrm of Oak",
      "url": "https://aigamemaker.art/games/wyrm-of-oak/",
      "playable": "https://aigamemaker.art/builds/wyrm-of-oak/",
      "pitch": "A bronze wyrm coils through stone arches; each meal makes it quicker, and careless turns bring the head into its own body.",
      "note": "Oak, parchment and heavy stone set the palette over a small grid board. The twist is the border: run off the right side and you arrive on the left, so long straight lines stay safe longer than they look. Pickups raise the speed in steps. Suited to players who want a slower-looking game with the same abrupt ending.",
      "dimension": "2D",
      "genre": "classic arcade",
      "setting": "stone arch hall",
      "mechanics": [
        "feed the wyrm",
        "wrap off the border",
        "step up the pace",
        "pause mid-run"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "eel-circuit",
      "title": "Eel Circuit",
      "url": "https://aigamemaker.art/games/eel-circuit/",
      "playable": "https://aigamemaker.art/builds/eel-circuit/",
      "pitch": "Guide an eel through deep teal water, eating glowing pickups to grow; each edge is both a shortcut and a risk.",
      "note": "Bioluminescent mint and coral accents sit against dark water on an 8x15 board. One mechanic carries the tension: leaving one side returns you on the opposite edge, so the eel can chase a pickup across the screen in a single move, or run into itself arriving. Growing length and stepped-up speed do the rest. Good for players who prefer calm visuals and unforgiving collisions.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "deep teal reef",
      "mechanics": [
        "eat glowing pickups",
        "wrap across edges",
        "grow longer",
        "raise speed"
      ],
      "style": "bioluminescent underwater glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hay-snake",
      "title": "Hay Snake",
      "url": "https://aigamemaker.art/games/hay-snake/",
      "playable": "https://aigamemaker.art/builds/hay-snake/",
      "pitch": "Steer a growing snake across a wheat-gold field where every fence line folds you back out the far side.",
      "note": "The board is an 8x15 field: eat, grow, and the pace climbs every few pickups. Edges wrap, so a mistake at the fence line drops you out the opposite side instead of ending the run — only your own tail is fatal. Barn red, dusk green and dust hang over the grid. Suits short sessions and players who plan two turns ahead.",
      "dimension": "2D",
      "genre": "grid snake",
      "setting": "wheat field grid",
      "mechanics": [
        "eat to grow",
        "wrap at edges",
        "avoid your own tail",
        "pause anytime"
      ],
      "style": "warm flat pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "subway-coil",
      "title": "Subway Coil",
      "url": "https://aigamemaker.art/games/subway-coil/",
      "playable": "https://aigamemaker.art/builds/subway-coil/",
      "pitch": "Thread a snake through rooftop concrete and window grids, where the board's edges loop back instead of blocking you.",
      "note": "One screen, 8x15, sodium orange against steel blue. Pickups stack your length and speed, so the later half of a run is mostly about keeping clear of yourself. Hitting a wall is not the problem; wrap sends you out the opposite side. Only the tail ends it. Good for quick breaks and players who like tight routing.",
      "dimension": "2D",
      "genre": "arcade snake",
      "setting": "rooftop city grid",
      "mechanics": [
        "collect pickups",
        "grow longer",
        "speed up over time",
        "wrap at edges"
      ],
      "style": "sodium-lit pixel grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "python-path",
      "title": "Python Path",
      "url": "https://aigamemaker.art/games/python-path/",
      "playable": "https://aigamemaker.art/builds/python-path/",
      "pitch": "Wrap around the canopy rather than stopping — this board has no walls, only your own lengthening body.",
      "note": "Firefly gold pickups sit on dark canopy green, leaf shadows under the grid. Eat, grow, and the snake accelerates every few pickups until the space between turns gets thin. Edges wrap, so escapes are always open; collisions with your own tail are what end a run. Arrows or WASD, P to pause. Suits players who want a short, escalating challenge.",
      "dimension": "2D",
      "genre": "grid snake",
      "setting": "jungle canopy grid",
      "mechanics": [
        "eat to grow",
        "wrap at edges",
        "dodge your tail",
        "pause anytime"
      ],
      "style": "dark green pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "licorice-loop",
      "title": "Licorice Loop",
      "url": "https://aigamemaker.art/games/licorice-loop/",
      "playable": "https://aigamemaker.art/builds/licorice-loop/",
      "pitch": "A pastel grid with no killing walls, where the only thing that can catch you is your own coiled tail.",
      "note": "Sugar pinks and mint over an 8x15 board, caramel at the edges. Every few pickups the snake speeds up, so a comfortable route turns into a squeeze. Wrap means the borders push you back in on the far side rather than ending anything; self-collision is the failure state. Suits short sessions and players who like a run that ends cleanly.",
      "dimension": "2D",
      "genre": "arcade snake",
      "setting": "candy board",
      "mechanics": [
        "collect pickups",
        "grow longer",
        "accelerate each round",
        "wrap at edges"
      ],
      "style": "pastel flat grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sideline-snake",
      "title": "Sideline Snake",
      "url": "https://aigamemaker.art/games/sideline-snake/",
      "playable": "https://aigamemaker.art/builds/sideline-snake/",
      "pitch": "Run the chalk lines of a floodlit turf grid, where the touchline throws you back into play instead of ending you.",
      "note": "Team orange and scoreboard amber on green turf, chalk marking the 8x15 field. Pickups grow the snake and raise the speed every few, so the safe middle of the board shrinks as you go. Edges wrap: leaving one side returns you on the other. Contact with your own body ends the run. Suits players who want one clean, short attempt.",
      "dimension": "2D",
      "genre": "grid snake",
      "setting": "floodlit turf field",
      "mechanics": [
        "eat to grow",
        "wrap at edges",
        "avoid self-collision",
        "pause with P"
      ],
      "style": "scoreboard pixel grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "void-formation",
      "title": "Void Formation",
      "url": "https://aigamemaker.art/games/void-formation/",
      "playable": "https://aigamemaker.art/builds/void-formation/",
      "pitch": "Move along the bottom and fire upward while the neon grid descends, thins, and speeds up.",
      "note": "The loop is formation shooting: slide along the bottom, fire upward, and clear ranks before bombs and descent crowd the lane. Rapid is the twist, tightening the pace as the formation thins. Cyan and coral neon over cold starfields and orbital rings make the lower edge feel exposed. It suits players who want steady aim and read-and-react pressure.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "cold orbital starfield",
      "mechanics": [
        "move along bottom",
        "fire upward",
        "avoid bombs",
        "clear descending grid"
      ],
      "style": "cyan coral neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "graveyard-formation",
      "title": "Graveyard Formation",
      "url": "https://aigamemaker.art/games/graveyard-formation/",
      "playable": "https://aigamemaker.art/builds/graveyard-formation/",
      "pitch": "Hold the lower edge as fog-lit ranks slide sideways, drop bombs, and descend lower with each wave.",
      "note": "This is the same bottom-edge formation loop, recast in fog, bone white, blood red, and candle amber. Rapid is the twist, so the ranks keep pressing while the grid thins. Bombs fall from the formation; three lives make each sideways step matter. It suits players who want a slower visual dread to sit under fast grid pressure.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "fog-lit graveyard",
      "mechanics": [
        "hold lower edge",
        "fire at ranks",
        "avoid falling bombs",
        "manage three lives"
      ],
      "style": "fog bone amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "botnet-swarm",
      "title": "Botnet Swarm",
      "url": "https://aigamemaker.art/games/botnet-swarm/",
      "playable": "https://aigamemaker.art/builds/botnet-swarm/",
      "pitch": "Track a scanlined grid that shifts sideways and descends, then fire upward before the acid-lime swarm reaches your row.",
      "note": "The shelf reason is the formation loop under black glass: move the ship, fire upward, and manage sideways steps as the grid descends. Rapid is the twist, adding pace to the thinning formation. Acid lime, teal circuitry, and scanlines turn the enemy grid into a bright read against dark glass. It suits players who like tight movement and quick visual parsing.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "black glass network",
      "mechanics": [
        "track sideways grid",
        "fire upward",
        "avoid bombs",
        "read scanlines"
      ],
      "style": "acid lime scanlines",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "siege-lines",
      "title": "Siege Lines",
      "url": "https://aigamemaker.art/games/siege-lines/",
      "playable": "https://aigamemaker.art/builds/siege-lines/",
      "pitch": "Hold the bottom wall and fire up into a stepping grid of enemies that drops bombs as it thins.",
      "note": "Rapid fire sets the pace: keep the trigger down, slide along the base, and the block answers by losing ranks and picking up speed. Three lives, bombs falling, each wave sitting lower than the last. Oak, parchment and bronze trim the field; heavy stone arches frame it. Suits players who want small, exact dodges and short runs.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "stone castle rampart",
      "mechanics": [
        "sweep the bottom edge",
        "hold rapid fire",
        "dodge falling bombs",
        "survive faster waves"
      ],
      "style": "oak and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "reef-formation",
      "title": "Reef Formation",
      "url": "https://aigamemaker.art/games/reef-formation/",
      "playable": "https://aigamemaker.art/builds/reef-formation/",
      "pitch": "Move your craft across the seabed and fire upward as the reef grid descends faster with each cleared rank.",
      "note": "Rapid fire is the whole rhythm here: hold the trigger, work the lower edge, and the formation answers by thinning and accelerating. Deep teal water, mint bioluminescence and coral accents keep ships, bombs and grid legible against the dark. Three lives, waves that sit lower each round. Keyboard only; pause when you need it.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "coral reef seabed",
      "mechanics": [
        "hold the trigger",
        "sweep the seabed",
        "avoid bomb drops",
        "survive faster waves"
      ],
      "style": "bioluminescent teal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crow-lines",
      "title": "Crow Lines",
      "url": "https://aigamemaker.art/games/crow-lines/",
      "playable": "https://aigamemaker.art/builds/crow-lines/",
      "pitch": "Crow rows shuffle sideways over wheat gold; you hold the bottom line, firing up until the flock thins and speeds up.",
      "note": "The tempo is rapid from the first wave: rows step, drop, and accelerate as birds fall away, so early calm becomes a fast squeeze against the ground. Wheat gold rows and barn red framing put the fight over a dusk field, with bombs reading as dark specks in dust. Arrows move, Space fires, P pauses, three lives. Suits players who want a short-session formation shooter with no downtime between waves.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "wheat field at dusk",
      "mechanics": [
        "move along the bottom",
        "fire upward",
        "dodge falling bombs",
        "clear thinning waves",
        "survive three lives"
      ],
      "style": "wheat gold flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "riot-lines",
      "title": "Riot Lines",
      "url": "https://aigamemaker.art/games/riot-lines/",
      "playable": "https://aigamemaker.art/builds/riot-lines/",
      "pitch": "Rooftop concrete and sodium orange frame a formation that slides sideways and drops; keep firing upward before it reaches your line.",
      "note": "Rapid pacing is the point here: the grid steps, descends, and speeds up as blocks break off, turning a wide rack into a tight quick one. Steel blue window grids and sodium orange glow sit above concrete, so the descending shapes read clearly against the skyline. Three lives, bombs falling, arrows and Space. Well matched to players who like pressure that builds without a break.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "rooftop city grid",
      "mechanics": [
        "hold the bottom line",
        "fire upward",
        "dodge falling bombs",
        "track sideways steps",
        "survive three lives"
      ],
      "style": "sodium orange steel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hive-lines",
      "title": "Hive Lines",
      "url": "https://aigamemaker.art/games/hive-lines/",
      "playable": "https://aigamemaker.art/builds/hive-lines/",
      "pitch": "Under dark canopy, insect rows drift sideways and lower; you fire upward from the floor as the swarm thins and quickens.",
      "note": "The loop stays rapid: a grid of shapes steps sideways, drops a row, and gets faster each time one is removed, so the screen closes in on you. Dark canopy green and firefly gold carry the visuals, with leaf shadows behind the formation and mint bright rounds marking your fire lane. Three lives, bombs, arrows and Space. Best for players who read patterns fast and prefer short, dense runs.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "jungle canopy at night",
      "mechanics": [
        "steer along the floor",
        "fire upward",
        "read sideways stepping",
        "avoid falling bombs",
        "clear thinning swarms"
      ],
      "style": "canopy green glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gumdrop-formation",
      "title": "Gumdrop Formation",
      "url": "https://aigamemaker.art/games/gumdrop-formation/",
      "playable": "https://aigamemaker.art/builds/gumdrop-formation/",
      "pitch": "Pastel sugar rows slide across a mint sky; you shoot upward from the last line as the formation thins and quickens.",
      "note": "Rapid tempo keeps it brisk: sugar rows slide, drop, and gain speed as pieces are cleared, so a wide pastel block becomes a quick narrow one. The candy theme does the visual work, mint sky against sugar pinks, caramel edges and sprinkle marks on the bombs coming down. Player ship runs the bottom with three lives. Fits players who want a bright formation shooter that ends runs quickly and asks for another.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "pastel candy sky",
      "mechanics": [
        "move along the bottom",
        "fire upward",
        "dodge sprinkle bombs",
        "survive three lives",
        "clear fast waves"
      ],
      "style": "sugar pink pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "defense-line",
      "title": "Defense Line",
      "url": "https://aigamemaker.art/games/defense-line/",
      "playable": "https://aigamemaker.art/builds/defense-line/",
      "pitch": "Floodlit turf beneath a chalked grid: hold your line, fire upward, and survive a formation that drops and speeds with every loss.",
      "note": "This one runs at a rapid clip, with the grid stepping sideways, descending, and accelerating as it thins, so gaps in the formation are also the moment it gets dangerous. Floodlit turf, chalk lines, team orange and amber scoreboard tones give the field its look. Three lives, bombs dropping, arrows and Space to fire, P to pause. Suits players who like a formation shooter measured in short, sharp waves.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "floodlit stadium turf",
      "mechanics": [
        "hold the bottom line",
        "fire upward",
        "dodge dropped bombs",
        "survive three lives",
        "manage faster waves"
      ],
      "style": "turf green floodlit",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hull-breach",
      "title": "Hull Breach",
      "url": "https://aigamemaker.art/games/hull-breach/",
      "playable": "https://aigamemaker.art/builds/hull-breach/",
      "pitch": "Each tap lifts the craft against gravity; gates close in, and one contact ends the run.",
      "note": "On the shelf for its single impulse: gravity is constant, your correction is not. Gates scroll in with a shrinking gap, coins sit inside some of them, and the soft variant leaves a little more room before a collision counts. Cold starfields, cyan and coral neon keep the orbital rings readable at speed. Suits anyone who wants a short arcade loop with a clean fail state.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "orbital ring corridor",
      "mechanics": [
        "tap to thrust",
        "thread shrinking gates",
        "collect gap coins",
        "pause with P"
      ],
      "style": "neon vector flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cellar-flap",
      "title": "Cellar Flap",
      "url": "https://aigamemaker.art/games/cellar-flap/",
      "playable": "https://aigamemaker.art/builds/cellar-flap/",
      "pitch": "Tap for lift, release to sink, and thread candle-lit gaps through fog where a single touch ends the run.",
      "note": "The loop is one impulse and a shrinking gap, played in fog, blood red and bone white, with candle amber marking the coins. Nothing chases you; the pressure sits entirely in the descent you allow yourself. The soft variant leaves more margin before a clip counts. Built for players who like reflex games quiet and a little wrong.",
      "dimension": "2D",
      "genre": "horror arcade",
      "setting": "candlelit cellar fog",
      "mechanics": [
        "tap for lift",
        "release to descend",
        "thread narrow gaps",
        "pause with P"
      ],
      "style": "fogged gothic minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "packet-loss",
      "title": "Packet Loss",
      "url": "https://aigamemaker.art/games/packet-loss/",
      "playable": "https://aigamemaker.art/builds/packet-loss/",
      "pitch": "Thread acid-lime gaps in black glass; every tap is an upward packet, and dropped input is not recoverable.",
      "note": "Scanlines, teal circuitry and acid lime keep the gate edges sharp against black glass, which matters once the gap narrows. Runs are short by design: fixed impulse, coins inside some gates, one collision and it is over. The soft variant simply asks less of you. Good for players who treat a high score as a bug report.",
      "dimension": "2D",
      "genre": "cyberpunk arcade",
      "setting": "black glass server hall",
      "mechanics": [
        "tap to boost",
        "hold your line",
        "grab gap coins",
        "pause mid-run"
      ],
      "style": "scanline neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "dragon-gate",
      "title": "Dragon Gate",
      "url": "https://aigamemaker.art/games/dragon-gate/",
      "playable": "https://aigamemaker.art/builds/dragon-gate/",
      "pitch": "Bronze gates scroll past heavy stone arches; tap to climb, and thread each narrowing gap without touching the wall.",
      "note": "Oak, parchment and bronze hold the frame still while the gap does the moving, so reading the next arch early is the whole skill. Impulse is fixed, which makes height a decision you spend one tap at a time. The soft variant is there for a gentler tolerance. Fits players who want an old-looking arcade loop with a hard edge.",
      "dimension": "2D",
      "genre": "medieval arcade",
      "setting": "stone arch hall",
      "mechanics": [
        "tap to climb",
        "read the next arch",
        "collect gap coins",
        "pause anytime"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "air-bubble",
      "title": "Air Bubble",
      "url": "https://aigamemaker.art/games/air-bubble/",
      "playable": "https://aigamemaker.art/builds/air-bubble/",
      "pitch": "Tap to push your bubble upward through deep teal gates; gravity keeps pulling, and one clipped coral edge ends it.",
      "note": "Bioluminescent mint makes gap edges legible in dark water, which is the point: the mechanic is anticipation, not reaction. Gravity is continuous and the impulse is fixed, so every tap is spent. Coins sit inside some passages. The soft variant gives a wider margin. Suits players who want a calm-looking game with a strict rule.",
      "dimension": "2D",
      "genre": "ocean arcade",
      "setting": "deep teal water",
      "mechanics": [
        "tap to rise",
        "hold the line",
        "pass through gaps",
        "pause with P"
      ],
      "style": "bioluminescent minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "barn-swallow",
      "title": "Barn Swallow",
      "url": "https://aigamemaker.art/games/barn-swallow/",
      "playable": "https://aigamemaker.art/builds/barn-swallow/",
      "pitch": "Tap to lift a craft through wheat-gold gaps, where gravity and one collision decide the run.",
      "note": "A one-button loop: tap for a fixed lift, read the next gate, and hold the line as the gap narrows. Coins sit in some openings, so the safe route is not always the scoring route. The farm theme turns the field into wheat gold, barn red, dusk green and dust, with no genre costume beyond that. The soft fixed impulse suits players who prefer small corrections over frantic taps.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "wheat-gold farm",
      "mechanics": [
        "tap for lift",
        "thread shrinking gaps",
        "collect coins",
        "pause the run"
      ],
      "style": "dusty barn red",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gap-year",
      "title": "Gap Year",
      "url": "https://aigamemaker.art/games/gap-year/",
      "playable": "https://aigamemaker.art/builds/gap-year/",
      "pitch": "Guide a craft over rooftop gaps, tapping against gravity while sodium orange windows close in.",
      "note": "The loop is a fixed impulse against gravity, with gates that narrow as the city scrolls past. Coins in selected gaps ask for a line that is less safe but more useful. Visually the city becomes rooftop concrete, steel blue, window grids and sodium orange, so the gaps read as built space rather than abstract bars. The soft tap impulse suits players who want small adjustments and quick restarts.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "rooftop city",
      "mechanics": [
        "tap for fixed lift",
        "clear shrinking gates",
        "grab coins",
        "pause run"
      ],
      "style": "sodium orange grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "firefly-gap",
      "title": "Firefly Gap",
      "url": "https://aigamemaker.art/games/firefly-gap/",
      "playable": "https://aigamemaker.art/builds/firefly-gap/",
      "pitch": "Thread a firefly-lit craft through dark canopy gaps, where each tap lifts and a single hit ends the run.",
      "note": "Gravity does most of the work; your taps are fixed corrections, and the shrinking gaps leave little room for a late save. Some openings carry coins, which pulls the line away from the simplest path. The jungle theme replaces clean neon with dark canopy green, leaf shadows and firefly gold, so gates feel like breaks in foliage. The soft impulse mechanic suits players who like reading a gap before committing.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "dark jungle canopy",
      "mechanics": [
        "tap to rise",
        "thread narrowing gaps",
        "collect gap coins",
        "pause anytime"
      ],
      "style": "firefly gold shadows",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sugar-glide",
      "title": "Sugar Glide",
      "url": "https://aigamemaker.art/games/sugar-glide/",
      "playable": "https://aigamemaker.art/builds/sugar-glide/",
      "pitch": "Tap a candy craft upward through pastel gaps, collecting coins where the opening is tight and the route is risky.",
      "note": "The loop stays plain: fixed upward taps, gravity down, gates scrolling in with a gap that shrinks. Coins in some gaps create a small choice between the clean line and the scoring line. Candy pinks, mint, caramel and sprinkles carry the visual theme, so the same gate pattern reads softer and sweeter without changing the rules. The soft fixed impulse suits players who prefer gentle corrections to rapid tapping.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "pastel candy sky",
      "mechanics": [
        "tap for lift",
        "steer through gaps",
        "collect coins",
        "pause the run"
      ],
      "style": "sugar pink mint",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "field-goal-flyer",
      "title": "Field Goal Flyer",
      "url": "https://aigamemaker.art/games/field-goal-flyer/",
      "playable": "https://aigamemaker.art/builds/field-goal-flyer/",
      "pitch": "Fly a craft through floodlit turf gaps, tapping to hold height as the opening narrows and one hit ends the run.",
      "note": "The core is a fixed tap against gravity, with gate gaps that shrink as the field scrolls. Coins sit in selected openings, so scoring can pull you off the safest line. The sports theme sets the run on floodlit turf with chalk lines, team orange and scoreboard amber, while keeping the gate logic unchanged. The soft impulse mechanic suits players who like measured corrections and quick retries.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "floodlit turf",
      "mechanics": [
        "tap to lift",
        "clear shrinking gates",
        "collect coins",
        "pause run"
      ],
      "style": "chalk orange amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "station-stack",
      "title": "Station Stack",
      "url": "https://aigamemaker.art/games/station-stack/",
      "playable": "https://aigamemaker.art/builds/station-stack/",
      "pitch": "Drop sliding blocks onto an orbital tower while wind pushes them off line; every near-perfect landing widens your margin.",
      "note": "Wind is the twist: the block drifts as it slides, so you time the tap against a moving target, not a still one. Clean drops keep full width and add to a combo; a miss ends the run. Cyan and coral neon, cold starfields, orbital rings climbing past as the camera follows. Suits players who like a fixed rule set and small, repeatable failure.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "orbital ring",
      "mechanics": [
        "tap to drop blocks",
        "trim overhang",
        "build combo",
        "read the drift"
      ],
      "style": "neon flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "bone-tower",
      "title": "Bone Tower",
      "url": "https://aigamemaker.art/games/bone-tower/",
      "playable": "https://aigamemaker.art/builds/bone-tower/",
      "pitch": "A candle-lit block sways in the wind above a bone tower; tap to drop before the drift costs you the edge.",
      "note": "The drift is the whole tension: each pass shifts the block a little, so the drop is a reading of fog rather than a reflex. Overhang gets trimmed, near-perfect keeps width and builds a combo, a clean miss ends it. Blood red, bone white and candle amber against grey fog. For players who want the same stacker rules with colder weather.",
      "dimension": "2D",
      "genre": "horror arcade",
      "setting": "fogbound graveyard",
      "mechanics": [
        "tap to drop",
        "watch the sway",
        "trim overhang",
        "hold combo"
      ],
      "style": "candlelit silhouette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "server-stack",
      "title": "Server Stack",
      "url": "https://aigamemaker.art/games/server-stack/",
      "playable": "https://aigamemaker.art/builds/server-stack/",
      "pitch": "Stack black-glass server blocks under scanlines while crosswind nudges each one; the tower stays square only if you correct early.",
      "note": "Wind shows up as a slow lateral pull on every block, so the timing window moves rather than shrinks. Land near-perfect and the width holds and the combo climbs; land badly and the overhang is trimmed away; miss and the run stops. Acid lime and teal circuitry over black glass, camera riding up the rack. It suits players who read patterns faster than they react.",
      "dimension": "2D",
      "genre": "reflex arcade",
      "setting": "black glass datacenter",
      "mechanics": [
        "drop sliding blocks",
        "correct for crosswind",
        "trim overhang",
        "chain perfect drops"
      ],
      "style": "scanline neon circuitry",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "keep-rising",
      "title": "Keep Rising",
      "url": "https://aigamemaker.art/games/keep-rising/",
      "playable": "https://aigamemaker.art/builds/keep-rising/",
      "pitch": "Bronze-capped blocks slide above heavy stone arches and the wind leans them; one press sets each course.",
      "note": "Wind pushes sideways here too, so the pause between block and stack is spent watching the lean rather than the block. Overhang trims, a near-perfect drop keeps the full width and stacks a combo, a total miss closes the run. Oak, parchment and bronze fill the frame; arches pass below as the camera climbs. Best for players who like slow reads and one decisive press.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "stone keep",
      "mechanics": [
        "press to set a block",
        "judge the lean",
        "trim overhang",
        "stack combos"
      ],
      "style": "oak and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "coral-spire",
      "title": "Coral Spire",
      "url": "https://aigamemaker.art/games/coral-spire/",
      "playable": "https://aigamemaker.art/builds/coral-spire/",
      "pitch": "Currents push your block off the line above a coral spire; drop it square and keep the tower tall.",
      "note": "The current is the mechanic: it drifts each block sideways and forces you to commit on a guess that is only half settled. Perfect drops hold width and feed a combo, near misses shave the overhang, a full miss ends it. Deep teal water, bioluminescent mint and coral accents frame the climb. Suits patient players who prefer one clean input to a crowded screen.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "coral reef spire",
      "mechanics": [
        "tap to drop",
        "account for current",
        "shave overhang",
        "build combo"
      ],
      "style": "bioluminescent underwater",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "haystack",
      "title": "Haystack",
      "url": "https://aigamemaker.art/games/haystack/",
      "playable": "https://aigamemaker.art/builds/haystack/",
      "pitch": "Drop sliding blocks onto a growing stack while farm wind nudges them off line.",
      "note": "Gusts cross the field and shift your block mid-slide, so timing the tap matters more than patience. The tower rises past barn red and wheat gold, dust hanging in the low light. Near-perfect drops hold full width and build a combo; a clean miss ends the run. Suits players who want a short, quiet test of rhythm.",
      "dimension": "2D",
      "genre": "stacker",
      "setting": "wheat field at dusk",
      "mechanics": [
        "tap to drop",
        "fight crosswind",
        "trim overhang",
        "build combo",
        "pause with P"
      ],
      "style": "dusty flat minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "skyscraper",
      "title": "Skyscraper",
      "url": "https://aigamemaker.art/games/skyscraper/",
      "playable": "https://aigamemaker.art/builds/skyscraper/",
      "pitch": "Stack floors on a rooftop tower while winds at height push each block sideways.",
      "note": "Here the drift is the whole problem: blocks travel as they slide, and the camera keeps climbing past window grids and steel blue concrete. A near-perfect drop holds full width and stacks a combo; overhang is trimmed away and a total miss ends the run. For players who like a small rule set and a tight tap.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "rooftop skyline",
      "mechanics": [
        "time the drop",
        "read the drift",
        "keep full width",
        "chase combo",
        "pause with P"
      ],
      "style": "cold concrete grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "canopy-stack",
      "title": "Canopy Stack",
      "url": "https://aigamemaker.art/games/canopy-stack/",
      "playable": "https://aigamemaker.art/builds/canopy-stack/",
      "pitch": "Tap to drop blocks in a dark canopy where wind shifts each one before it lands.",
      "note": "Two things move at once, the block and the air around it. Leaf shadows and firefly gold sit behind the tower while you judge whether a gust has finished with your block. Overhang is cut away; perfect drops keep width and a combo. The camera climbs with the stack. For players who want one rule to learn well.",
      "dimension": "2D",
      "genre": "one-button stacker",
      "setting": "dark jungle canopy",
      "mechanics": [
        "tap to drop",
        "wait out gusts",
        "trim overhang",
        "hold combo",
        "pause with P"
      ],
      "style": "shadowed green glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "macaron-tower",
      "title": "Macaron Tower",
      "url": "https://aigamemaker.art/games/macaron-tower/",
      "playable": "https://aigamemaker.art/builds/macaron-tower/",
      "pitch": "A sugar-pink tower rises, and the breeze keeps moving the block you meant to land.",
      "note": "The stack looks soft and the air does not: a steady breeze means the block never slides where you left it. Judge the drift, tap, and take the trimmed edge or the full-width near-perfect that keeps a combo alive. Caramel and mint sit in the background. Best for players who want a minute-long game with a clear score.",
      "dimension": "2D",
      "genre": "casual arcade",
      "setting": "pastel candy counter",
      "mechanics": [
        "tap to drop",
        "correct for breeze",
        "keep width",
        "build combo",
        "pause with P"
      ],
      "style": "soft sugar shapes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "podium-stack",
      "title": "Podium Stack",
      "url": "https://aigamemaker.art/games/podium-stack/",
      "playable": "https://aigamemaker.art/builds/podium-stack/",
      "pitch": "Stack blocks under floodlights while stadium wind drags each one off the chalk line.",
      "note": "The turf is flat but the air is not, so each block arrives slightly off the line. Team orange and scoreboard amber sit behind a tower that climbs with the camera. Trimmed overhang costs width; near-perfect drops hold it and build a combo; a miss ends the run. Suits players chasing a clean, repeatable high score.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "floodlit stadium",
      "mechanics": [
        "tap to drop",
        "fight stadium wind",
        "trim overhang",
        "build combo",
        "pause with P"
      ],
      "style": "chalk-lined turf",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "star-swap",
      "title": "Star Swap",
      "url": "https://aigamemaker.art/games/star-swap/",
      "playable": "https://aigamemaker.art/builds/star-swap/",
      "pitch": "Swap neon tiles across an eight-by-eight starfield and stack chains before the sixty-second clock runs dry.",
      "note": "Cold starfields sit behind the board, cyan and coral tiles over orbital rings. Tiles fall after every clear, and chains score more than single lines, so the safe swap and the profitable swap are rarely the same one. Sixty seconds, no move limit. Good for players who want a score chase that fits in a coffee break.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "orbital starfield",
      "mechanics": [
        "swap adjacent tiles",
        "clear lines of three",
        "chain clears for bonus",
        "beat a sixty-second clock"
      ],
      "style": "cold neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crypt-match",
      "title": "Crypt Match",
      "url": "https://aigamemaker.art/games/crypt-match/",
      "playable": "https://aigamemaker.art/builds/crypt-match/",
      "pitch": "Match bone-white and blood-red tiles through candlelit fog while a sixty-second clock measures how long you last.",
      "note": "Fog sits over the grid, tiles in blood red and bone white, candle amber in the corners. Cleared tiles drop and chains pay more, so one swap can cascade past what you planned. The clock is the only thing that ends a run. For players who want a small, grim score chase rather than a scare.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "fogbound crypt",
      "mechanics": [
        "swap two adjacent tiles",
        "match three or more",
        "build chains",
        "survive the timer"
      ],
      "style": "grim candlelit",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "chip-match",
      "title": "Chip Match",
      "url": "https://aigamemaker.art/games/chip-match/",
      "playable": "https://aigamemaker.art/builds/chip-match/",
      "pitch": "Sixty seconds of acid-lime circuitry: swap adjacent tiles, clear lines, and let chains build the score.",
      "note": "Acid lime and teal circuitry on black glass, scanlines running under the grid. Swap adjacent tiles to clear lines of three or more; cleared tiles fall and chains add to the score. Combo timing separates a good run from a lucky one. One minute per attempt, keyboard pause when you need a breath. Suits players who like dense, fast scoreboards.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "neon circuit grid",
      "mechanics": [
        "swap adjacent tiles",
        "clear matching lines",
        "stack combo multipliers",
        "watch the timer"
      ],
      "style": "scanlined black glass",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rune-match",
      "title": "Rune Match",
      "url": "https://aigamemaker.art/games/rune-match/",
      "playable": "https://aigamemaker.art/builds/rune-match/",
      "pitch": "Heavy stone arches, parchment tiles, and a sixty-second clock: clear lines of three and keep chains alive.",
      "note": "Oak, parchment and bronze hold the board under stone arches, so the grid reads warm and weighty rather than twitchy. The loop stays plain: swap, clear three or more, tiles fall, chains compound the score. One minute per run, no moves to lose. Suited to players who want a calm-looking match-3 with a hard edge.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "stone-arched hall",
      "mechanics": [
        "swap neighboring tiles",
        "clear rows of three",
        "compound chains",
        "race the clock"
      ],
      "style": "warm parchment weight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "pearl-match",
      "title": "Pearl Match",
      "url": "https://aigamemaker.art/games/pearl-match/",
      "playable": "https://aigamemaker.art/builds/pearl-match/",
      "pitch": "Bioluminescent tiles shift through deep teal water; swap them, clear lines, and score before the clock empties.",
      "note": "Deep teal water behind the grid, mint bioluminescence, coral accents along the edges. Clearing lines drops fresh tiles and chains raise the score, so the board keeps rearranging under you. Combo play rewards reading the next fall, not just the current row. One minute per run, pause on keyboard. Calm to look at, tight to play.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "bioluminescent reef",
      "mechanics": [
        "swap two adjacent tiles",
        "clear three in a line",
        "chain clears for more points",
        "beat sixty seconds"
      ],
      "style": "soft aquatic glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crop-match",
      "title": "Crop Match",
      "url": "https://aigamemaker.art/games/crop-match/",
      "playable": "https://aigamemaker.art/builds/crop-match/",
      "pitch": "Swap wheat and barn-red tiles across an 8x8 field while a sixty-second clock drains and every chain you build buys you score.",
      "note": "Clear lines of three on the 8x8 board and the tiles above fall into place; string clears inside one cascade and the combo multiplier climbs. That multiplier is the whole game, since a slow opening costs you the run. Wheat gold, barn red and dusk green carry the field, with dust hanging in the light. Suits players who want a one-minute score chase with no recovery time.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "wheat field at dusk",
      "mechanics": [
        "swap adjacent tiles",
        "clear lines of three",
        "chain clears into combos",
        "beat the sixty-second clock",
        "pause mid-run"
      ],
      "style": "warm flat rustic",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "metro-match",
      "title": "Metro Match",
      "url": "https://aigamemaker.art/games/metro-match/",
      "playable": "https://aigamemaker.art/builds/metro-match/",
      "pitch": "Sixty seconds on a rooftop grid: swap adjacent tiles, clear three or more, and keep the falling stack from stalling your combo.",
      "note": "Holding a combo means planning two swaps ahead, because the multiplier only carries while clears keep landing inside a cascade and the clock never stops. Concrete grey, sodium orange and steel blue grid the board, with window patterns and lit edges separating one tile type from the next. Best for players who want a short, sharp score attack and can shrug off a bad opening board.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "rooftop window grid",
      "mechanics": [
        "swap adjacent tiles",
        "match three or more",
        "sustain the combo multiplier",
        "race the clock",
        "pause any time"
      ],
      "style": "neon concrete flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "bloom-match",
      "title": "Bloom Match",
      "url": "https://aigamemaker.art/games/bloom-match/",
      "playable": "https://aigamemaker.art/builds/bloom-match/",
      "pitch": "One minute on the canopy floor: swap tiles, clear lines, and let chained clears push the combo higher before time runs out.",
      "note": "Dark canopy green and firefly gold, leaf shadows moving across the 8x8 board; each tile type reads by silhouette as much as colour. The loop is standard match-3, swap, clear, refill, with one twist: combos. A chained clear inside a single fall multiplies everything, so the last twenty seconds matter more than the first forty. Suits score-chasers who like a quick, quiet run.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "dark jungle canopy",
      "mechanics": [
        "swap adjacent tiles",
        "clear rows and columns",
        "build combo chains",
        "beat the sixty-second clock"
      ],
      "style": "shadowed lush flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sugar-swap",
      "title": "Sugar Swap",
      "url": "https://aigamemaker.art/games/sugar-swap/",
      "playable": "https://aigamemaker.art/builds/sugar-swap/",
      "pitch": "Pastel tiles, sixty seconds, and a combo counter that rewards clearing fast rather than clearing carefully.",
      "note": "Swap two adjacent sweets, match three or more, and the board refills; strings of clears inside one cascade raise the multiplier and drag your score up with it. Sugar pink, mint and caramel do the visual work, with sprinkles marking tiles apart at a glance. Suits anyone who wants a one-minute match-3 that asks for speed over planning and forgives a messy board.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "pastel candy counter",
      "mechanics": [
        "swap two adjacent tiles",
        "match three or more",
        "raise the combo multiplier",
        "race a sixty-second clock"
      ],
      "style": "glossy pastel flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "medal-match",
      "title": "Medal Match",
      "url": "https://aigamemaker.art/games/medal-match/",
      "playable": "https://aigamemaker.art/builds/medal-match/",
      "pitch": "Under floodlights, a sixty-second board where consecutive clears stack a combo and a stalled board costs you the multiplier.",
      "note": "Floodlit turf and chalk lines frame the 8x8 grid; scoreboard amber and team orange keep it legible at speed. Swapping adjacent tiles clears lines and drops new ones, and the combo mechanic means a run of quick matches beats one big setup. Sixty seconds, no moves to lose, only the clock. Suits players who want a short, competitive-feeling score push.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "floodlit turf pitch",
      "mechanics": [
        "swap adjacent tiles",
        "clear lines of three or more",
        "stack quick clears into combos",
        "beat the sixty-second clock",
        "pause to reset"
      ],
      "style": "floodlit flat sports",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "clumsy-knight",
      "title": "Clumsy Knight",
      "url": "https://aigamemaker.art/games/clumsy-knight/",
      "playable": "https://aigamemaker.art/builds/clumsy-knight/",
      "pitch": "Take a small knight up a tall tower of stone arches, one short climb where each landing counts.",
      "note": "Knight mode keeps the verb plain: run, jump, land, with coyote time forgiving a late press. One short climb per run means the tower is read fast and lost fast. Oak, parchment and bronze set the palette, and heavy stone arches frame every gap you have to clear. Suits players who want blunt, short platformer sessions between longer games.",
      "dimension": "2D",
      "genre": "vertical platformer",
      "setting": "stone tower interior",
      "mechanics": [
        "run and jump",
        "land on arches",
        "time the jump late",
        "avoid hazards"
      ],
      "style": "bronze and parchment",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "flipcat",
      "title": "Flipcat",
      "url": "https://aigamemaker.art/games/flipcat/",
      "playable": "https://aigamemaker.art/builds/flipcat/",
      "pitch": "Flip gravity to walk the ceiling and cross a fogged room to the bystanders, one flip from a fall.",
      "note": "Gravity mode is the whole twist: ceiling becomes floor, and the room has to be read upside down before you commit to a flip. Fog, blood red and bone white do the visual work, with candle amber as the only warm light. Getting bystanders out is a matter of ordering, not speed. Suits puzzle players who prefer a slow read to a reflex test.",
      "dimension": "2D",
      "genre": "gravity puzzle platformer",
      "setting": "fogged dark room",
      "mechanics": [
        "flip gravity",
        "walk the ceiling",
        "read the room upside down",
        "reach bystanders"
      ],
      "style": "fog and candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "wobble-tower",
      "title": "Wobble Tower",
      "url": "https://aigamemaker.art/games/wobble-tower/",
      "playable": "https://aigamemaker.art/builds/wobble-tower/",
      "pitch": "Climb a candy game show tower whose platforms wobble under you, so timing matters more than height.",
      "note": "Party mode gives every platform a wobble, so a landing has to be timed against a sway rather than a fixed edge. The climb stays short and repeatable, one run at a time. Pastel sugar pinks, mint and caramel carry the set, with sprinkles scattered through it. Suits quick-session players who do not mind a platform moving under them.",
      "dimension": "2D",
      "genre": "party climber",
      "setting": "candy game show tower",
      "mechanics": [
        "climb the tower",
        "time wobbling platforms",
        "land on swaying edges",
        "avoid hazards"
      ],
      "style": "pastel sugar",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "waterboy",
      "title": "Waterboy",
      "url": "https://aigamemaker.art/games/waterboy/",
      "playable": "https://aigamemaker.art/builds/waterboy/",
      "pitch": "Climb one short ocean tower, shifting water to ice and steam to clear hazards before the route closes.",
      "note": "The loop is one climb: run, jump with coyote time, and read each platform before committing. The water mode twist lets you melt, freeze, and float, turning pools into ice, liquid, or steam so landing routes change. Deep teal water, bioluminescent mint edges, and coral accents carry the ocean theme. It suits players who want tight platforming and fast state puzzles.",
      "dimension": "2D",
      "genre": "state-shift platformer",
      "setting": "ocean tower",
      "mechanics": [
        "run and jump",
        "melt water",
        "freeze platforms",
        "float through steam"
      ],
      "style": "teal neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tiny-orbit",
      "title": "Tiny Orbit",
      "url": "https://aigamemaker.art/games/tiny-orbit/",
      "playable": "https://aigamemaker.art/builds/tiny-orbit/",
      "pitch": "Hold to rise, release to sink, and thread the orbital gates without clipping a ring.",
      "note": "Orbit mode is the hook: gates sit on rings, so lift and fall curve around a center instead of climbing straight. Cold starfields, cyan and coral neon and thin orbital rings keep every gate readable at speed. One input handles lift and fall, steering stays small, and checkpoints break the run into short goals. Suits players who want a thirty-second arcade loop on a phone.",
      "dimension": "2D",
      "genre": "arcade flight",
      "setting": "orbital starfield",
      "mechanics": [
        "hold to lift",
        "release to fall",
        "steer between gates",
        "pass checkpoints"
      ],
      "style": "neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sky-canvas",
      "title": "Sky Canvas",
      "url": "https://aigamemaker.art/games/sky-canvas/",
      "playable": "https://aigamemaker.art/builds/sky-canvas/",
      "pitch": "Steer a glider through starlit lanes where one late release sends you into black glass.",
      "note": "Sky mode is the difference: the glider never lands, so lanes read as vertical corridors and the whole run is one held breath between gaps. Acid lime markers and teal circuitry cut through black glass and scanlines, which keeps the next opening visible. Gentle difficulty, one-button lift, small steering corrections. Best for commuters who want a calm run with a sharp edge.",
      "dimension": "2D",
      "genre": "sky glider arcade",
      "setting": "neon skyline",
      "mechanics": [
        "tap to lift",
        "release to drop",
        "steer through lanes",
        "hold the line"
      ],
      "style": "acid scanline",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "otter-run",
      "title": "Otter Run",
      "url": "https://aigamemaker.art/games/otter-run/",
      "playable": "https://aigamemaker.art/builds/otter-run/",
      "pitch": "Ride the current home, lifting over snags and settling into gaps before the bank closes in.",
      "note": "River mode changes the reading: the current pulls one way, so gates arrive off-center and every tap is a small correction. Dark canopy green, firefly gold and leaf shadows mark the banks, keeping the line visible in low light. Lift, release, steer, repeat, with checkpoints as breathing room. Fits players who like a short, forgiving glide with a rhythm.",
      "dimension": "2D",
      "genre": "river glide arcade",
      "setting": "jungle riverbank",
      "mechanics": [
        "tap to lift",
        "release to descend",
        "steer with the current",
        "clear checkpoints"
      ],
      "style": "lush low-light",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "beacon-ridge",
      "title": "Beacon Ridge",
      "url": "https://aigamemaker.art/games/beacon-ridge/",
      "playable": "https://aigamemaker.art/builds/beacon-ridge/",
      "pitch": "Steer a one-input glide through stone arches, tapping to lift and releasing to fall as you light five beacons before dusk.",
      "note": "The loop is simple: hold to rise, release to drop, steer through stone gates, and reach each beacon before the light fades. The beacon mode turns the route into five timed stops, so a clean line matters as much as height. Oak, parchment, bronze, and heavy stone arches carry the medieval setting, with bronze markers against cold shadow. Best for players who want a gentle, readable flight run with a clear clock.",
      "dimension": "2D",
      "genre": "arcade flight",
      "setting": "medieval stone arches",
      "mechanics": [
        "tap to lift",
        "release to fall",
        "steer through gates",
        "light five beacons",
        "beat dusk"
      ],
      "style": "one-input arcade glide",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "freeze-frame",
      "title": "Freeze Frame",
      "url": "https://aigamemaker.art/games/freeze-frame/",
      "playable": "https://aigamemaker.art/builds/freeze-frame/",
      "pitch": "Move and time runs; stop and the room holds while you line up the next shot.",
      "note": "Time advances only while you move, so standing still becomes a tool rather than a pause. Enemies arrive in waves across cyan and coral neon, orbital rings overhead and black glass underfoot, and every stop turns the field into a still frame you can read. Suits players who want aim to matter more than speed, and anyone who likes a shooter they can think through.",
      "dimension": "2D",
      "genre": "time-stop shooter",
      "setting": "neon black-glass city",
      "mechanics": [
        "move to advance time",
        "aim and fire",
        "clear arriving waves",
        "stop to line up shots"
      ],
      "style": "acid lime scanlines",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hotel-haunt",
      "title": "Hotel Haunt",
      "url": "https://aigamemaker.art/games/hotel-haunt/",
      "playable": "https://aigamemaker.art/builds/hotel-haunt/",
      "pitch": "Waves of enemies come out of the fog and you hold position, picking targets before they close.",
      "note": "The mode is wave defense, so pressure never fully resets: enemies keep arriving and you keep the room between them. Fog, blood red light, bone white walls and candle amber make distance hard to judge, so silhouettes do more work than body counts. Suits horror players and anyone who prefers steady pressure to one sprint of action.",
      "dimension": "2D",
      "genre": "horror wave defense",
      "setting": "fogged hotel interior",
      "mechanics": [
        "hold position",
        "aim and fire",
        "track shapes in fog",
        "clear arriving waves"
      ],
      "style": "bone white candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gate-gunner",
      "title": "Gate Gunner",
      "url": "https://aigamemaker.art/games/gate-gunner/",
      "playable": "https://aigamemaker.art/builds/gate-gunner/",
      "pitch": "Waves hit the gate and you hold it, shifting your aim as attackers change approach.",
      "note": "Gate defense changes the question: you are not roaming a field, you are keeping one fixed point intact while waves keep coming. Rooftop concrete, sodium orange streetlight and steel blue night set the gate hard against window grids, so approach lines read at a glance. For players who want a job with an obvious place to fail.",
      "dimension": "2D",
      "genre": "gate defense shooter",
      "setting": "city gate at night",
      "mechanics": [
        "guard a fixed gate",
        "aim and fire",
        "clear arriving waves",
        "hold the line"
      ],
      "style": "sodium orange concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "red-light",
      "title": "Red Light",
      "url": "https://aigamemaker.art/games/red-light/",
      "playable": "https://aigamemaker.art/builds/red-light/",
      "pitch": "Advance across a pastel candy floor and freeze on the red light, because moving at the wrong moment ends the run.",
      "note": "A reaction test built around freeze-on-red-light: move when clear, stop when the signal turns. The loop is short and readable, so each false start is your own timing, not hidden rules. Candy pastels, sugar pinks, mint and caramel make the stop-go contrast easy to scan. Suits players who like quick restarts and clean, repeatable timing tests.",
      "dimension": "2D",
      "genre": "reaction arcade",
      "setting": "pastel candy floor",
      "mechanics": [
        "move across the floor",
        "freeze on red",
        "time each stop"
      ],
      "style": "pastel arcade minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "chameleon",
      "title": "Chameleon",
      "url": "https://aigamemaker.art/games/chameleon/",
      "playable": "https://aigamemaker.art/builds/chameleon/",
      "pitch": "Move through leaf shadow, paint yourself to match the canopy, and slip past guardians before their cones find you.",
      "note": "Camo mode is the twist: camouflage holds while you stay still and breaks the moment you move, and noise plus your light radius give the rest away. Patrol timing sets the gap. Firefly gold draws each vision cone against dark canopy green, and leaf shadows read as real cover. Take the objective, then leave slower than you came. For players who prefer patience to reflexes.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "jungle canopy",
      "mechanics": [
        "hold still to blend",
        "paint camouflage",
        "read vision cones",
        "grab the objective",
        "escape quiet"
      ],
      "style": "dark leaf shadow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "egg-thief",
      "title": "Egg Thief",
      "url": "https://aigamemaker.art/games/egg-thief/",
      "playable": "https://aigamemaker.art/builds/egg-thief/",
      "pitch": "Cross open dust past the guardian's vision cone, lift a single egg, and outrun it on the way back.",
      "note": "Egg mode is the twist: one egg per run, carried in the open, with a guardian on your heels the second you lift it. Wheat gold fields strip away cover, so barn red shadow and the dusk green fence line do the work. Running is loud. The return trip lasts longer than the way in. Suits players who want a short heist with an obvious fail state.",
      "dimension": "2D",
      "genre": "stealth heist",
      "setting": "farmyard at dusk",
      "mechanics": [
        "read patrol timing",
        "cross open ground",
        "lift one egg",
        "outrun the guardian",
        "use barn shadow"
      ],
      "style": "wheat gold fields",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "night-ninety-nine",
      "title": "Night Ninety-Nine",
      "url": "https://aigamemaker.art/games/night-ninety-nine/",
      "playable": "https://aigamemaker.art/builds/night-ninety-nine/",
      "pitch": "Count nights in a fogged forest, moving between candle amber pools while guardians sweep the dark.",
      "note": "Nights mode is the twist: a run is measured in nights survived, and the patrol schedule keeps going while your light radius shrinks. Fog sits bone white against blood red cones, so gaps get read at the edge of vision rather than the middle. Candle amber is the only warm colour on screen. It suits players who want stealth with a count they can watch.",
      "dimension": "2D",
      "genre": "stealth survival",
      "setting": "fogged forest",
      "mechanics": [
        "keep the candle lit",
        "track patrol timing",
        "move quietly",
        "use cover",
        "survive the night"
      ],
      "style": "fog and candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tiny-frontier",
      "title": "Tiny Frontier",
      "url": "https://aigamemaker.art/games/tiny-frontier/",
      "playable": "https://aigamemaker.art/builds/tiny-frontier/",
      "pitch": "Cross five tiles of torchlit stone, slipping past guard sightlines to take the objective and get out.",
      "note": "Here the entire map is five tiles, so the frontier twist is compression: patrol routes fold in on each other and every scrap of cover is a decision. Light radius and noise matter more when there is nowhere to drift. Oak beams, parchment, bronze fittings and heavy stone arches carry the medieval look. Built for players who prefer slow, quiet reads to speed.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "medieval stone halls",
      "mechanics": [
        "sneak past vision cones",
        "break line of sight with cover",
        "time patrols",
        "grab the objective",
        "escape"
      ],
      "style": "tiny, torchlit, earthy",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "neon-mile",
      "title": "Neon Mile",
      "url": "https://aigamemaker.art/games/neon-mile/",
      "playable": "https://aigamemaker.art/builds/neon-mile/",
      "pitch": "Thread a car through acid-lime traffic on black glass, where one collision ends the run.",
      "note": "Endless distance chase down scanlined streets: steer, boost, drift, and survive long enough to pass your last marker. The neon mode strips racing to one lane-reading decision after another, and a single crash closes it out. Acid lime, teal circuitry and black glass keep the road legible at speed. Suits players who like short runs and fast restarts.",
      "dimension": "2D",
      "genre": "endless racer",
      "setting": "scanlined city streets",
      "mechanics": [
        "steer through traffic",
        "boost on open lanes",
        "drift around blockers",
        "dodge obstacles"
      ],
      "style": "acid-lime neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "flip-truck",
      "title": "Flip Truck",
      "url": "https://aigamemaker.art/games/flip-truck/",
      "playable": "https://aigamemaker.art/builds/flip-truck/",
      "pitch": "Hold a farm truck level across rutted gold fields, because tipping once finishes the drive.",
      "note": "Physics drive on wheat-gold ground: the truck leans, the surface tilts, and the farm mode turns every rut into a steering problem rather than a speed one. Barn red, dusk green and dust carry the world, with bronze light keeping the horizon readable. Runs are short and one bad tilt has a clear cost. Best for players who prefer weight and balance over raw pace.",
      "dimension": "2D",
      "genre": "physics driving",
      "setting": "wheat fields at dusk",
      "mechanics": [
        "steer to stay upright",
        "tilt over ruts",
        "manage speed on slopes",
        "recover from lean"
      ],
      "style": "warm farm palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "duck-circuit",
      "title": "Duck Circuit",
      "url": "https://aigamemaker.art/games/duck-circuit/",
      "playable": "https://aigamemaker.art/builds/duck-circuit/",
      "pitch": "Race a duck kart across deep teal water, trading clean drift lines for lap time.",
      "note": "Kart racing on a water surface that pushes back, so the duck mode puts the pressure on cornering instead of top speed. Bioluminescent mint and coral accents mark the course without needing extra signage. Lap time is the score and a mistake costs you the lap. Suits players who want a small, bright racer they can learn in a few runs.",
      "dimension": "2D",
      "genre": "kart racer",
      "setting": "bioluminescent coastal water",
      "mechanics": [
        "steer through corners",
        "drift on water",
        "splash off the line",
        "chase lap time"
      ],
      "style": "deep teal ocean",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "whiteout",
      "title": "Whiteout",
      "url": "https://aigamemaker.art/games/whiteout/",
      "playable": "https://aigamemaker.art/builds/whiteout/",
      "pitch": "Steer a downhill run through floodlit gates, holding your line while speed builds and one bad edge ends it.",
      "note": "A timed downhill loop: carve gates, hold a clean line, shave tenths before the mountain steepens. The twist is venue — snow run as a stadium sport, chalk-line gates under floodlights, team orange markers, an amber scoreboard at the finish. Cold light on packed snow, and a lost edge ends the run. For players who like short repeats against their own clock.",
      "dimension": "2D",
      "genre": "downhill racing",
      "setting": "floodlit snow course",
      "mechanics": [
        "steer through gates",
        "hold a clean line",
        "manage downhill speed",
        "chase your best time"
      ],
      "style": "floodlit alpine chalk",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "railbound",
      "title": "Railbound",
      "url": "https://aigamemaker.art/games/railbound/",
      "playable": "https://aigamemaker.art/builds/railbound/",
      "pitch": "Lay track under a running train, choosing gates that add carriages while obstacles cut the line ahead.",
      "note": "The loop is short: pick a gate, watch the carriage count jump, then thread the next stretch before the train reaches it. The twist is that track is the decision, not the dodge; you build the line you then have to survive. Wheat gold fields, barn red and dust replace the usual neon, and the finish reads as a fort at the end of the rails. Built for players who like planning a half-second ahead.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "wheat fields, barn rails",
      "mechanics": [
        "lay track ahead",
        "pick multiplier gates",
        "dodge obstacles",
        "grow carriage count"
      ],
      "style": "warm flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crowd-charge",
      "title": "Crowd Charge",
      "url": "https://aigamemaker.art/games/crowd-charge/",
      "playable": "https://aigamemaker.art/builds/crowd-charge/",
      "pitch": "Pick gates to swell a running crowd, dodge street obstacles, then hit the fort with whatever is left.",
      "note": "The loop is a straight line: gates multiply the crowd, obstacles trim it, and the fort takes whatever arrives. Army mode keeps the crowd on foot over rooftop concrete, so the camera reads as one block of people rather than a vehicle. Sodium orange lamps and steel blue window grids mark the lanes. Suits players who want one number to chase.",
      "dimension": "2D",
      "genre": "crowd runner",
      "setting": "rooftops, concrete blocks",
      "mechanics": [
        "pick multiplier gates",
        "dodge obstacles",
        "grow the crowd",
        "storm the fort"
      ],
      "style": "neon night grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "camp-sprint",
      "title": "Camp Sprint",
      "url": "https://aigamemaker.art/games/camp-sprint/",
      "playable": "https://aigamemaker.art/builds/camp-sprint/",
      "pitch": "Run a jungle line against the camp, picking gates that grow your pack before the finish.",
      "note": "Camp mode swaps vehicles and crowds for a pack on foot, but the loop holds: choose a gate, take the multiplier, dodge what sits in the lane, arrive with the biggest number at the finish. Dark canopy green and firefly gold do the work the theme needs, with leaf shadows breaking up the path so gates read before you reach them. For players who want a run they can finish in a minute.",
      "dimension": "2D",
      "genre": "arcade runner",
      "setting": "jungle canopy, dirt trail",
      "mechanics": [
        "pick gates",
        "dodge obstacles",
        "grow your pack",
        "reach the finish"
      ],
      "style": "dark canopy palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sticky-sphere",
      "title": "Sticky Sphere",
      "url": "https://aigamemaker.art/games/sticky-sphere/",
      "playable": "https://aigamemaker.art/builds/sticky-sphere/",
      "pitch": "Roll a sticky candy ball across pastel sugar, sticking to smaller sweets until the sweets bigger than you turn hostile.",
      "note": "The loop is touch, stick, thicken: your sphere grows by contact, so the mode rewards steering straight at the next pickup. Everything larger than your current radius is a wall you learn to read early. Sugar pinks, mint stripes and caramel pools carry the palette, and sprinkles register as food without a label. Suits short sessions and players who like watching a radius climb.",
      "dimension": "2D",
      "genre": "arcade grower",
      "setting": "pastel candy world",
      "mechanics": [
        "roll into smaller sweets",
        "stick and absorb",
        "avoid larger objects",
        "grow your radius"
      ],
      "style": "soft pastel flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "lawn-zen",
      "title": "Lawn Zen",
      "url": "https://aigamemaker.art/games/lawn-zen/",
      "playable": "https://aigamemaker.art/builds/lawn-zen/",
      "pitch": "Mow a farm lawn in clean passes; the tension is the last uncut strip and the turns that leave it.",
      "note": "The mow mode cuts one fixed swath, so coverage rather than speed decides when the field closes. You sweep barn-red fencing and dusk-green edges looking for the last uncut patch, then straighten the lines you left behind. Wheat gold, dust and timber keep the palette quiet on purpose; nothing flashes. Best for players winding down who still want a tidy finish.",
      "dimension": "2D",
      "genre": "lawn mowing arcade",
      "setting": "farm lawn at dusk",
      "mechanics": [
        "mow in straight passes",
        "clear every patch",
        "turn at field edges",
        "keep lines tidy"
      ],
      "style": "warm flat pastoral",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "city-sink",
      "title": "City Sink",
      "url": "https://aigamemaker.art/games/city-sink/",
      "playable": "https://aigamemaker.art/builds/city-sink/",
      "pitch": "Guide a hole through concrete and glass, and the tension is whether your rim is wide enough before the next block arrives.",
      "note": "The hole mode makes the ground a progress bar: each swallowed object widens the rim, so a bad line near a steel-blue tower costs you options later. Rooftop concrete, sodium orange light and window grids give every block a readable silhouette. You learn to start narrow and finish broad. Suited to players who like short runs and an obvious score.",
      "dimension": "2D",
      "genre": "swallow arcade",
      "setting": "city rooftops and streets",
      "mechanics": [
        "swallow smaller objects",
        "widen the hole",
        "clear city blocks",
        "avoid oversized structures"
      ],
      "style": "flat urban neon",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tusk-tide",
      "title": "Tusk Tide",
      "url": "https://aigamemaker.art/games/tusk-tide/",
      "playable": "https://aigamemaker.art/builds/tusk-tide/",
      "pitch": "Grow a narwhal from small prey upward, where every tusk-first charge risks hitting something larger than you.",
      "note": "The loop is simple: swallow what fits, gain radius, watch the food chain flip. The narwhal twist is the tusk, a forward strike that spears prey you could not otherwise swallow, at the cost of committing to a line you cannot easily break. Deep teal water, bioluminescent mint and coral accents keep every size change readable. Built for players who like their growth curves with a bit of nerve.",
      "dimension": "2D",
      "genre": "arcade grow-and-eat",
      "setting": "deep teal water",
      "mechanics": [
        "swallow smaller creatures",
        "pierce with the tusk",
        "raise your radius",
        "avoid larger predators",
        "chase a high score"
      ],
      "style": "luminous flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timber",
      "title": "Timber!",
      "url": "https://aigamemaker.art/games/timber/",
      "playable": "https://aigamemaker.art/builds/timber/",
      "pitch": "Time each axe swing as the blade sweeps past the mark, because one early tap ends the run.",
      "note": "Timber mode keeps the axe on a fixed rhythm, so the swing you skip matters as much as the one you take. Land inside the window to build a combo; a miss costs a life. Dark canopy green sits behind firefly gold highlights and leaf shadows that cross the strike zone. Built for players who like a metronome they have to answer.",
      "dimension": "2D",
      "genre": "single-button timing arcade",
      "setting": "jungle canopy",
      "mechanics": [
        "tap the timing window",
        "build combo streaks",
        "dodge falling timber",
        "protect three lives"
      ],
      "style": "flat high-contrast shapes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stack-grill",
      "title": "Stack Grill",
      "url": "https://aigamemaker.art/games/stack-grill/",
      "playable": "https://aigamemaker.art/builds/stack-grill/",
      "pitch": "A tray slides back and forth under each order item; tap on the line to stack it clean before the pile topples.",
      "note": "Grill mode shortens the window with every layer you place, so the tenth item costs more nerve than the first. Square drops hold the stack; a sloppy one leans it and the next tap has to correct. Floodlit turf, chalk lines and scoreboard amber turn the counter into a scoreboard. Fits players who want a short, repeatable run.",
      "dimension": "2D",
      "genre": "order stacking arcade",
      "setting": "floodlit stadium counter",
      "mechanics": [
        "tap to drop each item",
        "hold the stack square",
        "clear the full order",
        "chase a rising score"
      ],
      "style": "bold flat sport graphics",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "salami-saw",
      "title": "Salami Saw",
      "url": "https://aigamemaker.art/games/salami-saw/",
      "playable": "https://aigamemaker.art/builds/salami-saw/",
      "pitch": "The saw arm swings across the counter, and you tap only when the blade crosses the mark.",
      "note": "Salami mode puts the precision in the cut rather than the pile: the arm never stops, so the read is the whole game. Clean hits hold a combo; a miss costs a life instead of a streak. Rooftop concrete, sodium orange light and steel blue window grids frame the counter without clutter. Suits players who want a tight window and a fast reset.",
      "dimension": "2D",
      "genre": "saw timing arcade",
      "setting": "rooftop deli counter",
      "mechanics": [
        "read the blade arc",
        "tap inside the window",
        "chain clean cuts",
        "survive missed swings"
      ],
      "style": "neon-lit flat pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "dart-wheel",
      "title": "Dart Wheel",
      "url": "https://aigamemaker.art/games/dart-wheel/",
      "playable": "https://aigamemaker.art/builds/dart-wheel/",
      "pitch": "Tap as the dart crosses the spinning wheel and hold your combo before one late throw ends the run.",
      "note": "The loop is a single bronze pointer sweeping an oak wheel: tap inside the narrow band, stack combos, and keep the throw rhythm clean. Darts mode turns the target into a rotating ring, so timing shifts with every pass. Parchment banners, bronze fittings and heavy stone arches frame the board without clutter. It suits players who like short, exact runs.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "oak stone hall",
      "mechanics": [
        "tap the timing window",
        "chain combo throws",
        "keep the run alive",
        "read the rotating wheel"
      ],
      "style": "bronze parchment arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "block-fit",
      "title": "Block Fit",
      "url": "https://aigamemaker.art/games/block-fit/",
      "playable": "https://aigamemaker.art/builds/block-fit/",
      "pitch": "Drag blocks onto a sugar-pink grid and clear rows before the board runs out of room.",
      "note": "A canvas block puzzle: drag pieces onto the grid, fill a row, watch it clear. The mode's twist is placement, not matching: the more you drop, the less room remains. Candy pinks and mint keep the read clear against caramel tiles, with sprinkle accents marking cleared rows. There is no timer unless the mode adds one. Suits players who plan three moves ahead in short sessions.",
      "dimension": "2D",
      "genre": "block puzzle",
      "setting": "pastel candy tabletop",
      "mechanics": [
        "drag blocks to grid",
        "clear full rows",
        "manage shrinking board space"
      ],
      "style": "pastel minimal flat",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "candy-fold",
      "title": "Candy Fold",
      "url": "https://aigamemaker.art/games/candy-fold/",
      "playable": "https://aigamemaker.art/builds/candy-fold/",
      "pitch": "Fold two candy tiles into a single piece while the board fills, so each merge has to earn its space.",
      "note": "Two tiles fold into one, and the piece that lands is the piece you now have to place. That merge is the whole mode: values combine, the palette stays pastel, and every fold reshapes what is left on the board. Sugar pinks, mint and caramel carry the layers, so stacked tiles stay legible as they thicken. For players who prefer small, deliberate moves to fast clearing.",
      "dimension": "2D",
      "genre": "merge puzzle",
      "setting": "sugar-pink tiled board",
      "mechanics": [
        "fold two tiles",
        "combine values",
        "stack layers",
        "plan placements"
      ],
      "style": "soft pastel layers",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "unscrew",
      "title": "Unscrew",
      "url": "https://aigamemaker.art/games/unscrew/",
      "playable": "https://aigamemaker.art/builds/unscrew/",
      "pitch": "Loosen bolts in the correct order; one wrong pick jams the plate and blocks everything after it.",
      "note": "Bolts hold plates in place, and the order you loosen them is the puzzle. Take the wrong one first and the assembly locks against you. Cyberpunk dressing, acid lime edges and teal circuitry over black glass, makes each bolt's state readable at a glance. Touch or mouse, with no clock running, which suits players who would rather reason a sequence out than react to it.",
      "dimension": "2D",
      "genre": "order puzzle",
      "setting": "black glass terminal panel",
      "mechanics": [
        "read the bolt order",
        "loosen in sequence",
        "avoid jamming the plate"
      ],
      "style": "neon circuitry scanlines",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "mosaic",
      "title": "Mosaic",
      "url": "https://aigamemaker.art/games/mosaic/",
      "playable": "https://aigamemaker.art/builds/mosaic/",
      "pitch": "Drag tesserae onto an oaken board and fit a broken medieval picture back together, one mismatched piece at a time.",
      "note": "Mosaic mode replaces line clearing with assembly: each piece drops where you put it, and the image resolves only when neighbouring edges agree. Bronze trim, parchment sky and heavy arch shapes read clean against the oak board, so a wrong tile is easy to spot. It suits players who like quiet, deliberate puzzles and a finish they can see coming together.",
      "dimension": "2D",
      "genre": "picture puzzle",
      "setting": "medieval stone hall",
      "mechanics": [
        "drag pieces onto the board",
        "tap to place a tile",
        "match edges to close the picture",
        "work outward from fixed pieces"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "draw-gap",
      "title": "Draw the Gap",
      "url": "https://aigamemaker.art/games/draw-gap/",
      "playable": "https://aigamemaker.art/builds/draw-gap/",
      "pitch": "Sketch the missing span of a rooftop scene, and a line drawn an inch off leaves the picture visibly wrong.",
      "note": "Draw the Gap hands you a city scene with one part cut away and a board to sketch it back in; the drawn line has to meet the gap's edges, so sloppy curves show at once. Rooftop concrete, sodium orange glow and steel blue window grids give strong edges to work from. Suits players who can hold a shape in their head and want a puzzle that grades their hand, not their speed.",
      "dimension": "2D",
      "genre": "drawing puzzle",
      "setting": "city rooftop at dusk",
      "mechanics": [
        "draw the missing part",
        "trace the gap's outline",
        "meet the edges with your line",
        "redraw until the shape fits"
      ],
      "style": "concrete and sodium",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cat-swarm",
      "title": "Cat Swarm",
      "url": "https://aigamemaker.art/games/cat-swarm/",
      "playable": "https://aigamemaker.art/builds/cat-swarm/",
      "pitch": "Move through rooftop alleys while your weapons fire on their own, and stay ahead of the incoming cat waves.",
      "note": "A straight auto-shooter: the guns fire themselves, so your only job is footwork. There is no base to build and no growth ladder to climb — you dodge, sweep up XP, and pick upgrades between waves. Sodium orange streetlight, steel blue window grids and bare concrete carry the city theme. Suits players who would rather read a crowd than manage a build order.",
      "dimension": "2D",
      "genre": "auto-shooter",
      "setting": "city rooftops at dusk",
      "mechanics": [
        "dodge incoming waves",
        "auto-firing weapons",
        "collect XP",
        "choose upgrades"
      ],
      "style": "sodium-lit concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crystal-keep",
      "title": "Crystal Keep",
      "url": "https://aigamemaker.art/games/crystal-keep/",
      "playable": "https://aigamemaker.art/builds/crystal-keep/",
      "pitch": "Set towers around the crystal and hold the arches as each wave arrives with more than the last.",
      "note": "The mode twist is placement: you build a ring of towers around a crystal instead of dodging as a single character. Waves arrive, you hold, then you spend what you earned on upgrades before the next one. Oak, parchment, bronze and heavy stone arches carry the medieval theme. Suits players who like a plan more than a scramble.",
      "dimension": "2D",
      "genre": "tower defense",
      "setting": "stone keep courtyard",
      "mechanics": [
        "place towers around the crystal",
        "hold against rising waves",
        "spend earned upgrades"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tiny-tide",
      "title": "Tiny Tide",
      "url": "https://aigamemaker.art/games/tiny-tide/",
      "playable": "https://aigamemaker.art/builds/tiny-tide/",
      "pitch": "Start small in deep teal water, eat what fits, and grow before something larger notices you.",
      "note": "The twist is growth: you are the one eating, so size is both scoreboard and threat. Eat smaller things, sweep XP, choose upgrades, and climb the chain while the water darkens. Bioluminescent mint and coral accents keep the deep teal readable. There is no base to place; your body is the build. Suits players who want a short run with a clear ladder.",
      "dimension": "2D",
      "genre": "arcade survival",
      "setting": "deep teal reef",
      "mechanics": [
        "eat smaller creatures",
        "grow in size",
        "collect XP",
        "choose upgrades"
      ],
      "style": "bioluminescent underwater",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "planet-smash",
      "title": "Planet Smash",
      "url": "https://aigamemaker.art/games/planet-smash/",
      "playable": "https://aigamemaker.art/builds/planet-smash/",
      "pitch": "Ram smaller planets to add their mass to yours, then steer clear of the larger bodies that would swallow you whole.",
      "note": "The loop is simple: drift through a cold starfield, crash into anything smaller, and take its mass. Growth is the twist, since you start as debris and end as the biggest thing on screen, and the threat list reverses as you climb. Cyan and coral neon outline every orbital ring so size reads at a glance. Suits players who like short runs with a clear risk curve.",
      "dimension": "2D",
      "genre": "arcade growth game",
      "setting": "cold neon starfield",
      "mechanics": [
        "ram smaller planets",
        "absorb mass to grow",
        "evade bigger bodies",
        "choose upgrades",
        "survive rising waves"
      ],
      "style": "neon orbital arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cabin-crash",
      "title": "Cabin Crash",
      "url": "https://aigamemaker.art/games/cabin-crash/",
      "playable": "https://aigamemaker.art/builds/cabin-crash/",
      "pitch": "Hold the brace as the tower comes down, then read the wreckage for the next run.",
      "note": "A crash-game loop set in a failing high-rise: the multiplier climbs while the structure shakes, and you choose when to step out before the collapse takes the round. The city theme does the work here, with rooftop concrete, sodium orange light and steel-blue window grids turning each near miss into something you can see. Suits players who like short risk calls with visible consequences.",
      "dimension": "2D",
      "genre": "crash arcade",
      "setting": "collapsing city high-rise",
      "mechanics": [
        "brace for impact",
        "watch the multiplier",
        "cash out early",
        "read the collapse"
      ],
      "style": "concrete and sodium light",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "harpoon",
      "title": "Harpoon",
      "url": "https://aigamemaker.art/games/harpoon/",
      "playable": "https://aigamemaker.art/builds/harpoon/",
      "pitch": "Line up the throw through deep teal water and let go before the target slips past.",
      "note": "Aim-and-fire in short rounds: the harpoon travels on a fixed arc, so timing and angle decide whether you connect. The ocean theme carries the tension, with bioluminescent mint cutting through dark water and coral accents marking the range. Each shot resolves in a second or two, which keeps the loop tight for players who want precision over reflexes.",
      "dimension": "2D",
      "genre": "aim arcade",
      "setting": "deep ocean water",
      "mechanics": [
        "aim the harpoon",
        "time the release",
        "track the target",
        "score the hit"
      ],
      "style": "bioluminescent teal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cargo-tide",
      "title": "Cargo Tide",
      "url": "https://aigamemaker.art/games/cargo-tide/",
      "playable": "https://aigamemaker.art/builds/cargo-tide/",
      "pitch": "Stack cargo against the swell and keep the load level until the boat reaches the dock.",
      "note": "A balance mode where every crate you add shifts the weight, and the tide keeps changing what counts as level. Load, route, deliver is the whole loop, and the ocean theme makes it legible: deep teal water, mint highlights on the waterline, coral buoys marking the run. Well suited to players who like light management with a physical wobble to manage.",
      "dimension": "2D",
      "genre": "balance management",
      "setting": "coral buoy harbour",
      "mechanics": [
        "load the cargo",
        "keep it level",
        "route the delivery",
        "answer the swell"
      ],
      "style": "deep teal water",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "market-farm",
      "title": "Market Farm",
      "url": "https://aigamemaker.art/games/market-farm/",
      "playable": "https://aigamemaker.art/builds/market-farm/",
      "pitch": "Plant, harvest, and stock your stall before the queue of customers gives up and walks.",
      "note": "The loop is plant, harvest, restock, sell, and every round closes on a till figure you can read at a glance. Market mode pulls you off the field and behind the counter, so growing is only half the job. Wheat gold rows, barn red timber and dusk green shade carry the farm theme without decoration for its own sake. Suits players who want short rounds with visible numbers.",
      "dimension": "2D",
      "genre": "arcade management",
      "setting": "farm stall at dusk",
      "mechanics": [
        "plant and harvest crops",
        "stock the stall",
        "serve queued customers",
        "beat the round timer"
      ],
      "style": "sunlit flat colour",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rent-spin",
      "title": "Rent Spin",
      "url": "https://aigamemaker.art/games/rent-spin/",
      "playable": "https://aigamemaker.art/builds/rent-spin/",
      "pitch": "Spin the city slots for relics, build your run, and pay rent before the choices compound against you.",
      "note": "Rent Spin is a short-run slot roguelike: spin for relics, solve rooms, and pay rent while choices compound. The twist is that slot reels feed the run build. City visuals use rooftop concrete, sodium orange, steel blue, and window grids. Each run is short, so rent pressure arrives fast. It suits players who want quick runs with stacking decisions.",
      "dimension": "2D",
      "genre": "slot roguelike",
      "setting": "city rooftops",
      "mechanics": [
        "spin for relics",
        "pay rent",
        "build run choices",
        "solve rooms"
      ],
      "style": "neon city",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hollow-hill",
      "title": "Hollow Hill",
      "url": "https://aigamemaker.art/games/hollow-hill/",
      "playable": "https://aigamemaker.art/builds/hollow-hill/",
      "pitch": "Solve a fogged house room by room, using math answers to escape before the dark closes in.",
      "note": "Hollow Hill is a short-run escape roguelike: solve rooms, answer math puzzles, and move before choices compound. The mode twist is that math answers are the escape route. Horror visuals use fog, blood red, bone white, and candle amber through the house. Each run stays brief, so wrong answers matter early. It suits puzzle players who want tense, compact runs.",
      "dimension": "2D",
      "genre": "math escape",
      "setting": "fogged house",
      "mechanics": [
        "solve rooms",
        "answer math puzzles",
        "find escape route",
        "manage run choices"
      ],
      "style": "fog candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "find-feeling",
      "title": "Find the Feeling",
      "url": "https://aigamemaker.art/games/find-feeling/",
      "playable": "https://aigamemaker.art/builds/find-feeling/",
      "pitch": "Search pastel candy rooms for a hidden feeling; each miss leaves less room to check.",
      "note": "Find the Feeling is a hidden-object run where you search candy rooms for a named feeling while choices compound. The mode twist is that the hidden object is the feeling itself. Candy visuals use pastel sugar pinks, mint, caramel, and sprinkles. It suits players who want short, close-looking searches. Short runs keep the search focused on what you can spot.",
      "dimension": "2D",
      "genre": "hidden object",
      "setting": "pastel candy rooms",
      "mechanics": [
        "find hidden objects",
        "search candy rooms",
        "spot the feeling",
        "manage run choices"
      ],
      "style": "pastel sugar",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "school-day",
      "title": "School Day",
      "url": "https://aigamemaker.art/games/school-day/",
      "playable": "https://aigamemaker.art/builds/school-day/",
      "pitch": "Manage a school day in short runs, choosing rooms and responses while small decisions stack into pressure.",
      "note": "The loop is a short run through a school day: pick rooms, handle choices, and carry each result into the next block. The school mode turns the relic-and-room structure into a daily schedule where small calls compound. City visuals use rooftop concrete, sodium orange light, steel blue shadows, and window grids to frame each pass. It suits players who like compact runs, light planning, and seeing a day add up.",
      "dimension": "2D",
      "genre": "school-day roguelike",
      "setting": "city school day",
      "mechanics": [
        "choose rooms",
        "manage the school day",
        "carry choices forward",
        "finish short runs"
      ],
      "style": "concrete neon grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "barangay-box",
      "title": "Barangay Box",
      "url": "https://aigamemaker.art/games/barangay-box/",
      "playable": "https://aigamemaker.art/builds/barangay-box/",
      "pitch": "Trade punches under sodium light, where one read counter can end the bout before you recover.",
      "note": "Two fighters share a single side-view lane: block, punch, hold a combo, and wait for the opening your opponent is also hunting. The mode twist is boxing rules over a brawl, so exchanges resolve in short single strikes and patience beats mashing. Rooftop concrete, sodium orange lamps, steel blue window grids and cold night air frame the fight. Best for players who would rather read a rival than chase damage.",
      "dimension": "2D",
      "genre": "arcade boxing",
      "setting": "night rooftop court",
      "mechanics": [
        "block and counter",
        "build short combos",
        "read the opponent",
        "strike high and low"
      ],
      "style": "flat neon vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stick-warrior",
      "title": "Stick Warrior",
      "url": "https://aigamemaker.art/games/stick-warrior/",
      "playable": "https://aigamemaker.art/builds/stick-warrior/",
      "pitch": "Two stick fighters close the distance with short strikes, and the first clean combo usually settles it.",
      "note": "The twist is the stick mode: fighters are bare figures, so animation drops away and every guard, windup and swing reads in posture alone. Timing and spacing carry the duel across repeated bouts. Bronze, oak, parchment and heavy stone arches hold the arena behind them. It suits players who want to learn an opponent's rhythm and finish a fight inside a minute.",
      "dimension": "2D",
      "genre": "stick combat",
      "setting": "stone arch arena",
      "mechanics": [
        "close the gap",
        "block then strike",
        "chain short combos",
        "read the windup"
      ],
      "style": "minimal line art",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    }
  ]
}